Release date:2020, October 15

Author:Lionel VICIDOMINI

Skill level:Beginner

Language:English

Exercise files:Yes

In this second volume, you will learn everything there is to know about modeling!

Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.

I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training you will learn :

How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow

All about splines, those vector shapes that are so useful when you want to create complex objects

The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling

The polygon commands, such as the extrude, bevel tool, but also the stich’n’sew and many less known tools

The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives

OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons

Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.

This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.

It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.

01. The Core Concepts of Polygons 02. Installing the custom interface 03. What is a polygon 04. What is a N-Gone 05. The Structure Manager 06. The normals 07. The Phong Tag 08. Selecting Points, Edges and Polygons 09. The Grow, Shrink, Connected selections 10. The Loop, Ring, Outline, Path and Fill Selections 11. Placing the Axis Where you Want 12. Orienting the Axis 13. Soft Selection 14. Creating Vertex Maps 15. Painting Vertex Maps

02. The Splines 01. Welcome to the Wonderful World of Spline 02. Opening, Closing Splines, Moving Points Around 03. Changing the Type of Spline 04. Join, Break, Explode Splines 05. Creating a Freeform Spline with the Pen 06. Draw a Spline with the Sketch Tool 07. Smoothing, Relaxing, Twisting the Splines 08. The Arc Tool 09. Adding, Deleting, Welding Points 10. Adding Points with the Rounding Command 11. Mirroring Splines 12. Projecting Spline on a Surface 13. The Line Up and Magnet Commands 14. Converting Edges of an Object to a Spline 15. Creating Cross Sections 16. Importing from Illustrator 17. The Chamfer and Outline Command 18. Combining Shapes with the Spline Mask 19. Creating a Biohazard Shape with the Direct Boolean Commands

03. The Generators 01. What are the Generators 02. What is interpolation and why its important 03. The Caps panel 04. The rounding option on caps 05. The Extrude Generator 06. The Lathe Generator 07. Modeling a glass with the lathe generator 08. The Sweep Generator 09. The Sweep Generator the Rail option 10. The Sweep Generator Scale and rotation options 11. The Loft Generator 12. The Metaballs 13. Better control of the Metaball with the tag 14. The Connect object 15. The Symmetry Object 16. The Polygon Reduction object 17. The Level of Detail (LOD) object 18. The LOD advanced options 19. The Cloth Surface object adding thickness

04. Mastering the polygon commands 01. The Subdivision Surface generator 02. Weighting the Subdivision Surface mastering hard edges 03. Advanced options of the Subdivision Surface 04. The Remesher (R23 and up) 05. Better topology in the Remesher with the Spline Flow (R23 and up) 06. Dissolving, melting, collapsing, deleting polygons 07. Optimize command 08. Subdivide 09. Splitting, disconnecting geometries 10. Ngons commands 11. Moving, scaling, rotating along normals 12. The Line Cut command 13. Loop cut 14. Plane cut 15. Connecting edges or points 16. Fast extrusion with the move, rotate and scale tool 17. Extrude command 18. Smooth shift command 19. Matrix extrude 20. Extrude inner 21. Bridge command 22. Close polygon hole 23. The Bevel tool Solid Mode 24. The Bevel tool Chamfer Mode 25. The Bevel tool Topology 26. The Bevel tool Points 27. The Bevel tool beveling polygons 28. Welding points 29. Stitching points 30. The Slide tool 31. Spinning edges 32. The Iron tool 33. The magnet and brush tool 34. The Mirror command 35. Set Point Value 36. Clone, arrray tool 37. Remove Manifold 38. The Polygon Pen, 1st part 39. The Polygon Pen, 2nd part 40. The Polygon Pen, retopology on a shoe

05. The Deformers 01. What are the Deformers, and what they can do for you 02. The basics of Deformers 03. Alignement of Deformers 04. The Deformer Mode 05. Hierarchy and Order of Operations 06. Restricting a Deformer with a Field 07. Restricting a Deformer with the Restrict Tag 08. Bend deformer 09. Twist deformer 10. Bulge and Taper Deformers 11. Shear deformer 12. Freeform deformer (FFD) 13. Mesh deformer 14. Correction deformer 15. Melt, shatter and explosion deformers 16. Spherify deformer 17. Surface deformer 18. Shrink Wrap deformer 19. Wrap deformer 20. Spline Wrap deformer 21. Spline Wrap deformer Rail option 22. Spine Rail deformer 23. Spline deformer 24. Formula deformer 25. Wind deformer 26. Displacer deformer, 1st part 27. Displacer deformer, 2d part 28. Camera deformer 29. Bevel deformer

06. Using OpenVDB for modeling (R20 and up) 01. What is OpenVDB 02. Creating a coffee cup with OpenVDB 03. Using meshes with OpenVDB 04. Using spline with OpenVDB 05. Using Mograph, Particles and Fields with OpenVDB 06. Refining the coffee cup 07. Modeling a screw with OpenVDB 08. Modeling a vase 09. Creating the pattern on the vase 10. Finishing the vase 11. The smoothing filters 12. The dilate, close and open filters 13. Playing with Fields and OpenVDB 14. The fog volume 15. Animating a title with the Fog Volume 16. Override the grid matrix option 17. Importing VDB 18. Exporting VDB 19. The Volume Loader

07. Modeling Workshops 01. Checking your mesh 02. Setting up reference images 03. Setting up reference images with planes 04. Modeling a heart 05. Modeling a banana 06. Modeling a banana using the Spline Wrap 07. Modeling a dice 08. Refining the dice 09. Modeling a soccer ball 10. Modeling a coffee cup 11. Modeling the coffee cup holder 12. Modeling a spoon 13. Modeling a fancy spoon 14. Finishing the fancy spoon 15. Cutting holes – 1st Part 16. Cutting holes – 2nd Part 17. Creating a complex hardsurface shape 18. Modeling a designer chair the base 19. Modeling a designer chair the feet 20. Finishing the designer chair, creating iterations with deformers 21. Modeling a screw the main body 22. Modeling a screw finishing the top 23. Modeling a jug 24. Modeling a cow moneybox 25. Modeling a cow moneybox refining the shape 26. Modeling a cow moneybox wrapping up

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