Release date:2020, June 2

Author:Ryan McCauley

Skill level:Intermediate

Language:English

Exercise files:Yes

View intermediate and advanced methods used to build a scene using the Redshift workflow for X-Particles. Instructor Ryan McCauley demonstrates a complete project, building a scene using emitters, xpInfectio, and Explosia FX. He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data. Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations.

Topics include:

Using X-Particles to generate particles

Rendering particles with the RS Object tag

Changing the look of particles with xpInfectio

Rendering xpTrails

Using Explosia to add interesting effects

Rendering Explosia FX using Redshift

Importing Explosia FX data

Using particles to emit Explosia

Importing, exporting, and using VDBs

Caching techniques

C4D vertex maps

001 Level up with X-Particles and Redshift 002 What you should know 003 Workflow tips 004 Scene walk-through 005 Follow Surface setup 006 The importance of groups 007 Particle collisions 008 Passing particles 009 Atomic particles 010 Trails 011 Particle constraints 012 Incubating to infection 013 Data decisions and caching 014 User Data nodes 015 Using color data to drive shaders 016 Rendering trails and splines 017 Using scalar data 018 One shader to rule all groups 019 Creating smoke sims with Explosia 020 Caching sims 021 Importing VDBs to Redshift 022 Building VDB shaders 023 Rendering volumes 024 Base Atom shader 025 Building a vertex map setup 026 Driving displacement with vertex maps 027 Using vertex maps to drive shaders 028 Vertex map workflow tips and tricks 029 Final scene assembly 030 Environment and cameras 031 Redshift post FX 032 Render time sampling 033 Final render settings and EXRs 034 Explore further with X-Particles and Redshift

[Lynda] Cinema 4D X-Particles and Redshift Techniques_Subtitles.7z Ex_Files_Cinema_4D_X_Particles_Redshift_Techniques.7z

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