Release date:2021, May 8

Author:Jonathan Santos

Skill level:Beginner

Language:English

Exercise files:Yes

How is the Square One course structure better for novices?

Artists, storytellers, educators, or anyone will learn how to make a game with zero coding or development experience from start to finish. The course has been designed and paced for a complete programming novice that wants immediate hands-on instruction in a workshop-style presentation. Think a nerdy Bob Ross-type vibe without the hair. I’m bald. Something as complex as building a working video game can still be broken down to a “paint-by-numbers” pace in learning the daunting Unity production stage’s layout and features. But by the end of the second chapter “Modeling Basics”, you will be building walls, cubes, even an entire house floor layout without needing to look at the keyboard!

The core topic presented are:

High-level overview of the Unity interface and installation

Modeling Basics

Playmaker installation

Getting free models from the Unity Asset Store

Drag and Drop logic blocks, or FSM, introduction, and examples

Introduce FSM Jonathan’s “Shorthand”

Greyboxing – Building out our first game environment

Triggers / doors – Adding logic to things that move or bite!

Blender import and animate – How to get help from the design community and incorporate it into your game

AI and pathfinding – Fixed or random walking paths, let’s get creatures a brain!

Health System – Introducing the concept of variables to keep score or a health value

User Interface Panel – The fullscreen overlay that displays our new score and health values

Building for PC play and Export to play on the Web

…all yielding a working multi-room adventure/puzzle game.

At the end of the series, you will be able to publish your game to play on the web or start your journey to becoming an Indie Game Developer!

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