Release date:2021, July

Author:Tyler Delange

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.

We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.

Just a bit of what the course covers:

Introduction to Unreal Engine 5 Overview of the new UE5 user interface How to setup your first project Creating your first level Adjusting manual exposure and exploring post process volumes Full Introduction to Materials and Shaders How to build materials using the material node editor How to create master and instance materials to easily cut down on material efforts Explore the Unreal Marketplace How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more Unreal Engine Lighting Basics A full introduction to different lighting types in UE5 How to use light map baking to create playable beautiful environments An overview on lightmass settings How to fix common light map issues New: Lumen Lighting Engine Introduction on how the lumen lighting engine works to create amazing real-time environment lighting How to create emissive materials that generate both direct and indirect real-time lighting New: Nanite Virtualized Geometry Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues How to create Nanite assets from existing meshes Discussions around Nanite limitation like overdraw and how to overcome these limitations The Integrated Quixel Bridge (Megascans) Library How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface A look at pre-built free Quixel Bridge materials Importing External Meshes and Assets to Unreal Engine 5 A walkthrough on how to import FBX files right into UE5 How to fix possible material issues at import Complete Introduction to the Blueprint Visualized Scripting Engine How to build your very first blueprints and create events in UE5 More in depth examples of creating your first UE5 blueprints How to create and use Blueprint Variables and Functions How to build a blueprint health and damage system that updates in realtime We then build a completely functional game that covers additional concepts like: Planning a project Setting up a project for the first time Sculpting landscapes and terrains Painting materials on landscapes Creating “auto” materials that paint different materials based on the slope of the terrain How to create realistic water bodies like oceans and lakes Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator Importing, rigging, and adding animations to characters Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars Creating blueprint food caches Introduction to Unreal’s VFX system Niagra How to use the Event Tick and Timed Events in UE5 And lots more…

01 Introduction to Unreal Engine 5 001 Introduction to the Course 002 Download and Install Unreal Engine 5 003 Setting Up Your First UE5 Project 004 Creating Your First UE5 Level 005 Exposure and Post Processing Volumes

02 Unreal Engine 5 Materials 001 Introduction to UE5 Materials 002 Creating Master and Instance Materials

03 Epic Unreal Engine Marketplace 001 Using the Epic Unreal Marketplace

04 UE5 Lighting Basics 001 Introduction to UE5 Lighting and Light Types 002 Creating Light Maps 003 Light Mass Settings 004 How to Fix Common Light Map Issues

05 UE5 Lumen Lighting Engine 001 Introduction to Lumen 002 Using Emissive Materials with Lumen

06 Nanite Virtualized Geometry 001 Introduction to Nanite Virtualized Geometry 002 Building Nanite Objects 003 Avoiding Overdraw in Nanite

07 Using UE5s Integrated Quixel Bridge and Megascans Library 001 Getting Started with Quixel Bridge and Megascans 002 Using Pre-Built Quixel Bridge Materials

08 Importing External Assets and Meshes to UE5 001 Import FBX Meshes and Materials into UE5

09 Introduction to Blueprint Visual Scripting 001 Introduction to Blueprints 002 Your First Blueprint Project 003 Blueprint Variables 004 Blueprint Functions 005 Health and Damage Systems

10 Building our First Game_ Castaway 001 Castaway Game Introduction 002 Planning our First Game 003 Setting Up Our Project 004 Sculpting Landscapes and Terrain 005 Landscape Painting and Landscape Materials 006 UE5 Water Bodies 007 Adding Foliage Variations 008 Adding Nanite Meshes to Landscape 009 Importing and Rigging Our Character 010 Creating the HUD Overlay 011 Food Caches and Niagra VFX System 012 Building the Game Mechanics 013 Event Tick and Timed Events 014 Finishing Up the Game

11 A Huge Thank You 001 Thank You!

[Udemy] Unreal Engine 5 (UE5) Complete Beginners Course.7z [Udemy] Unreal Engine 5 (UE5) Complete Beginners Course_Subtitles.7z

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