Release date:2021

Author: Shubham Nigam

Skill level:Beginner

Language:English

Exercise files:Yes

Curious about Augmented Reality, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional Augmented Reality android and iOS apps. For this course you will need an Android Smartphone or iPhone.

So what is Augmented Reality?

According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.

In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality (AR) enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,

Eg : Displaying live scores and statistics inside a live video of a sporting event

Power of Augmented Reality

I came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.

Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.

Course Content and Overview

This course is designed for students interested in creating Augmented Reality apps. No coding experience is required; all you need is an Android or iOS device for testing your Augmented Reality apps. We will start from basics of Unity, C# platform and then move to higher topics

Intro & Basics of Augmented Reality

In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this I will explain you what is Virtual Reality and the differences between Augmented Reality (AR) & Virtual Reality (VR)

Basics of Unity

After understanding Augmented Reality next we will look at the basics of Unity as Unity is the main software which we will use for building Augmented Reality apps.

Augmented Reality One (ARONE) application

ARONE is the first Augmented Reality Application which you are going to create. In this app you will

Create Vuforia account

Create License Key for the AR app

Upload an Image as Image Target

Understand Vuforia Image Recognition system

Solution to White ImageTarget problem in Vuforia version 6.2.10

Download 3D model from Unity Asset Store

Place 3D Model on top of Image Target

Download ARONE app database from Vuforia and activate it inside Unity

Build this app for Android & Ios

Augmented Reality Book (ARBOOK) application

In the ARBook application we will first create few sketches inches a drawing book. Next we will download some 3D Models from the asset store and project the 3D Model on top of each image target.

Application like ARBOOK can be implemented in Schools & Colleges for teaching complicated subjects in a fun and easier way.

Virtual Button & Augmented Reality Business Card (ARBusinessCard)

In this section I will explain first explain you the concept of Virtual Button in Vuforia and the six important factors that should be considered while working with Virtual Button.

Next you will create a simple Virtual Button app called AugmentedRealityVirtualButton in which you will understand the important function & interface that are required for working with Virtual Button.

After the ARVirtualButton app we will then create and ARBusinessCard. In the ARBusinessCard app you will first place multiple virtual buttons on top of an Image Target. Next I will show you how to play video file inside Unity, After this we will write a C# script to play a particular video when the virtual button for a particular video is pressed

Augmented Reality Greeting Card

In this section, you will learn the process of detecting multiple image targets simultaneously at the same time. You will also add an mp3 file in the app that will start playing only when the greeting card is opened.

Superimposition based AR | Object tracking –

In this section you will first scan a 3D model using Vuforia’s 3D scanning android application. Next we will import this model inside Unity and on top of this model we will superimpose a digital car.

Cylindrical Object tracking

In this section you will learn the technique for detecting a cylindrical object. After detecting the cylindrical object you will create a beautiful 3D scenic view around the cylinder with the help of airplanes, low poly clouds and low poly terrains.

Vuforia Cloud Recognition

In this section you will understand the working of Vuforia cloud databases. You will create an application called BookInfoAR. This application will scan a book cover(marker) and display information panel beside the book cover. The information of the marker is stored in cloud database.

Ground Planes and MidAir

In this section you will create your first markerless augmented reality using Vuforia Ground Plane. With ground plane feature we will place a lifesize Lamborghini model in real world. Next using the MidAir feature we will place a drone in mid air.

User Defined Target

In this section you will understand a feature called User Defined Target feature from the Vuforia Core Sample. With the help of User Defined Target feature we can use any image as an marker.

So after explaining you the course content I hope to see you inside this Augmented Reality course

01. INTRODUCTION TO AUGMENTED REALITY 01. What is Augmented Reality 02. WHAT IS VIRTUAL REALITY Differences between AR & VR 03. Installation of Unity, 2019.2 Update

02. Basics of Unity 01. Basics of Unity Section Intro 02. Understanding different panels in Unity 03. Moving, rotating & scaling Gameobjects in Unity 04. Game Panel in Unity 05. Physics in Unity 06. Increasing the light intensity 07. Adding colors to Gameobject 08. Adding textures to Gameobject 09. Parent and child Gameobjects in Unity 10. LocalGlobal and PivotCenter tools in Unity 11. Prefabs in Unity 12. What are Scripts 13. Rotating the spheres 14. Revolving the spheres

03. AUGMENTED REALITY ONE (UPDATED 2020) 01. AUGMENTED REALITY ONE (ARONE) SECTION INTRODUCTION 02. Importing Vuforia package inside Unity 03. Importing Vuforia package via Vufora Core Samples 04. Web Camera output and creating the ARONE License Key 05. Capturing an Image 06. Creating a Vuforia Database and uploading Image Targets 07. Projecting Barbarian 3D Model on Image Target 08. Testing the output on an Android smartphone 09. Testing the output on iPhone or iPad

04. AUGMENTED REALITY BOOK (ARBOOK) UPDATED 01. Sketching the Images for ARBook 02. Importing the License Key 03. Upload the Image Targets inside Vuforia Database 04. Customising the Sun Image Target 05. Customising the House Image Target 06. Customising the Car Image Target 07. Customising the Ship Image Target 08. Customising the Aeroplane Image Target 09. Adding and moving the cloud objects 10. Understanding the problem behind Aeroplane Image Target 11. Resetting the position of Aeroplane model 12. Resetting the position of Cloud models 13. Customising the AR Book Cover Image Target 14. Integrating 3D Text 15. Building the ARBook app

05. AUGMENTED REALITY BOOK APPLICATION (LEGACY) 01. Augmented Reality Book Intro 02. Sketching images on a drawing book 03. Setting Up License Key for ARBook app 04. Customizing Sun Image Target 05. Customizing the HOUSE Image Target 06. Customizing the SHIP Image Target 07. Customizing the CAR Image Target 08. Customizing the FOREST Image Target 09. Customizing the AeroPlane Image Target 10. Adding Cloud models 11. Customizing the ARBOOK Cover Image Target 12. Adding 3D Text on top of Image Target 13. Building the APK file of ARBOOK App 14. Output of ARBook Application 15. Problem related to Ship & Aeroplane Image Target 16. DefaultTrackableEventHandler Script Update 17. Solution for Ship & Aeroplane Image Target problem 18. ARBOOK FINAL OUTPUT 19. Reset the SHIP to its original position 20. Reset the Aeroplane and Cloud Gameobject

06. SIMULTANEOUS IMAGE TRACKING USING A GREETING CARD (AR GREETING CARD) 01. Section Introduction 02. Which greeting card to use 03. Importing the Vuforia package and adding the License key 04. Creating Image Target within Unity 05. Customising the first Image Target 06. Creating a college on second Image Target 07. Tracking multiple image targets simultaneously 08. Playing a video file in Augmented Reality 09. Playing an audio file when the card is opened 10. Happy birthday text using 3D Text 11. Crediting the author 12. Building the app on an Android smartphone

07. DESIGNING MENU’S INSIDE UNITY 01. Section Introduction 02. Creating a Canvas and adding a Background image 03. Adding a 2D UI Text 04. Designing UI buttons inside the Canvas 05. What is an Eventsystem in Unity 06. Programming the UI buttons 07. Programming Back and Exit button inside the AR Scene

08. Virtual Buttons in Augmented Reality 01. Section Introduction 02. Adding license key and database 03. Creating a Virtual Button on the Image Target along with Sphere and Cube 04. Programming the Virtual Button 05. Building the App

09. AR Businesscard using Multiple Virtual Buttons 01. Section Introduction 02. Adding License Key and Database 03. Creating Multiple Virtual Buttons 04. Playing multiple video files on Image Target 05. Deactivating the videos 06. Programming the 3 Virtual Buttons 07. Building the app and testing the output

10. Markerless Augmented Reality Ground Planes and Mid Air 01. Section Introduction 02. List of Ground Plane supported device 03. Setting up the Project 04. Markerless Augmented Reality Placing an object on ground surface 05. Placing a Life Size Car in Real World 06. Adding Realistic shadows to the Car 07. Mid Air feature Placing a miniature Helicopter in Mid air

11. SUPERIMPOSITION BASED AUGMENTED REALITY OBJECT TRACKING 01. Superimposition Based AR Section Introduction 02. Criteria for Object Recognition & Scanning 03. Procedure for scanning a 3D Object 04. Generating License Key 05. Superimposing a CAR 3D Model on top of a Real Toy Car 06. Building the ARObject Tracking app

12. CYLINDRICAL OBJECT TRACKING 01. Cylindrical Target Section Introduction 02. Steps for creating a Cylinder Target 03. Creating Cylinder Target Database 04. Projecting Plane 3D Models surrounding the Cylinder Target 05. Projecting Cloud 3D Models 06. Adding Earth & Terrain Models 07. Animating the GameObjects 08. Building the AR Cylindrical Target Project

13. AR VIDEO PLAYBACK APPLICATION 01. Vuforia Video Playback App Intro 02. Importing Vuforia Core Samples 03. ARCameras Far Clip plane Bug 04. Customizing Thumbnail and Video 05. Playing Two Videos 06. Changing the Videos shader 07. Deleting the Common UI component & building the app

14. VUFORIA CLOUD RECOGNITION 01. Vuforia Cloud Recognition Intro 02. Understanding the Cloud Reco Scene & testing its output 03. Creating Vuforia Cloud Database and linking it with Unity Project 04. 2 Adjustments for viewing Gameobject properly on top of Image Target 05. Information Panel for the Cloud Image Targets 06. Information Panel for the 3rd Cloud Image Target 07. Removing the Cloud Target Info & Common UI

15. USER DEFINED TARGET AR PROJECT 01. User Defined Target App Intro 02. Adding License Key & Importing Vuforia Core Samples 03. Understanding the Working of User Defined Target Scene 04. Rearranging the Canvas Component

16. VuMark 01. Installing Illustrator and setting up Vumark designer files 02. Designing a Vumark Template 03. Encoding Numeric data & generating Image Targets from Numeric Vumark Template 04. Understanding the components inside Vumarks Sample Scene 05. Resolving the bugs inside Vumarks scene 06. Decoding Numeric data from Vumark Image Targets 07. Encoding String data & generating Image Targets from String Vumark Template 08. Decoding String data from Vumark Image Targets 09. Encoding Byte data & generating Image Targets from Byte Vumark Template 10. Decoding Byte data from Vumark Image Targets

17. VUFORIA MULTI TARGET FEATURE 01. What is Multi-Target Capturing images for multi target 02. Rescaling the images from cm to pixels as per aspect ratio 03. Adding images to Cuboid Target 04. Testing the Multi Target output 05. Adding animations and effects to Multi Target scene

18. WINDOW PORTAL USING DEPTH MASK SHADER 01. Seeing through the Box using depth mask material 02. Creating a square hole on top of the box 03. Adding fire monster and flames 04. Editing the DepthMask Shader 05. Adding Nebula and Galaxies to the window portal 06. Creating a mini solar system

[Udemy] Build 15 Augmented Reality (AR) apps with Unity & Vuforia.7z [Udemy] Build 15 Augmented Reality (AR) apps with Unity & Vuforia_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!