Release date:2022, February
Author:CGCircuit
Skill level:Beginner
Language:English
Exercise files:Yes
Houdini Advanced Particle Simulations
Geometry Based POPsWelcome to Advanced Particles 1: Geometry Based Simulations.
In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes.
We will also learn how to make our particles stick to deforming geometry and how to make the particles transition from one type of movement to a different one. I will also go over how to set up some basic materials and render everything using Redshift, and then also cover how to composite everything inside Nuke.
And while this course assumes you have a working knowledge of Houdini, I will be explaining how different operations work, but also the logic behind why we do things in a certain way. So I hope you will enjoy this course and we can get started with the first lesson
1_Initial Movement 01_Overview 02_Source 03_Pop source 04_Curves 05_Cross product 06_XYZdist 07_Minpos demonstration 08_Volumegradient and volumesample 09_Stick to surface 10_Stick to animation
2_Secondary Movement 01_Create curves 02_Modify curves 03_Add variation 04_Split attribute 05_Transfer attribute 06_Adjustments 07_Final tweaks
3_Colors and Rendering 01_Colors 02_Improve colors 03_Camera 04_Materials and render settings 05_Adjustments 06_Volume light and tweaks 07_Deep pass
4_Compositing in Nuke 01_Nuke part 1 02_Nuke part 2 03_Nuke part 3 04_Nuke part 4
[CG Circuit] Advanced Particles 1 – Geometry Based Simulations.7z [CG Circuit] Advanced Particles 1 – Geometry Based Simulations_Subtitles.7z


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