Release date:2021, November

Author:Eric Ebling

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn from an Award Winning industry professional with 20 years of experience creating visual effects for blockbuster feature films, Tv shows, and music videos. You will learn how to create basic rigs all the way up to advanced setups using VEX and Hscript to automate a lot of the setup process. Everything from Particles and Grains, Wires, RBD’s, Pyro and smoke, vellum, and Flip will be covered. You will learn how to create a particle rig to disintegrate objects, how to use and control grains, how to destroy anything with RBD setups You will learn how to create snow and rain systems that are used all the time in production. You will learn how to create smoke and explosions that can trigger the destruction of RBD buildings. You will learn about using flip to create realistic splashing water that interacts with animated objects. You will learn how to create tear-able cloth objects and how to squash and deform objects with vellum. You will learn how to create a final composite using Houdini’s built in compositing workflow.

Requirements

No previous experience using Houdini is required with this course.

A computer powerful enough to run the software, you can see the minimum hardware and software requirements at the sidefx website.

An internet connection

It is beneficial if you have used some form of 3d software in the past since there are similarities among all the leading software, but not required.

General familiarity with using a computer, downloading and installing software will be a big help.

We will be using Houdini 18.0.499 on a windows 10 based system throughout this lecture.

Description

There are over 50 Houdini hip files to download all in one zip file for convenience.

1080p resolution available, set the video player to “Auto” and it will stream at 1080p if your hardware is capable.

Everything we learn will be hands on, creating setups in Houdini with down-loadable files for you to inspect.

We will start at the lowest level of a rig, learning the basic nodes and concepts that build more powerful rigs.

We will learn and utilize the power of VEX in Wrangle nodes to create many of our rigs.

We will see the differences between Vops and wrangles and learn when to use which.

We will extensively cover the major areas of Houdini

Dynamics used most commonly in Professional Post Production Facilities.

We will create many Particle effects and fully understand how to manipulate particles and grains.

We will create a project that disintegrates an object using POPS’s while projecting a photographic plate to shade our geometry and create a final Composition.

I will show you how you can create full compositions out of your rendered elements right inside of Houdini.

We will learn how to use the Wire Solver for creating ropes and vines.

We will Learn a Lot about RBD systems, the packed primitive workflow , controlling RBD’s by color with wrangles inside DOPs, creating Glue constraints to influence our destruction behavior, and how powerful using a multisolver setup can be.

We will cover the differences of using a smoke solver, a pyro solver, when you need which, and many ways to create custom fields to modify your temperature and velocity grids within DOP’s to have ultimate control over your simulations.

We will explore the Vellum solver and how to create Squish-able, deform-able, and tear-able objects and how to art direct our tearing to our liking.

We will explore Flip Fluids and see how to use animated geometry to push our way through fluids, collide geometry with fluids, how to create spraying fluid sources like water from a hose and how viscosity works to create sticky fluids.

You will learn how many of the DOP networks are very similar and how to use multiple types of solvers in the same DOP network.

You will see the unlimited power Houdini software gives the user to create incredible FX rigs.

COURSE UPDATES:

10/24/2020 – Bonus Lecture added – “Exploring the Ripple Solver”

11/09/2020 – Bonus Lectures added – “Custom Delete with wrangles” – “Copy random geometry to points”

12/06/2020 – Bonus Lecture added – “Flipping Faces”

01/23/2021 – Bonus Lecture added – “Electrical Arcs”

02/26/2021 – Bonus Lecture added – “Exploring Natron: Soda Can Comp”

03/29/2021 – Bonus Lecture added – “Redshift Basics”

11/01/2021 – Bonus Lecture added – ” Deleting points with a changing Count”

Why Houdini is the program of choice in leading visual effects studios?

Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini.

Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this lecture, using the shelf setups sparingly.

When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network.

We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP’s nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it!

We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren’t actually simulating anything.

From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD’s, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver.

After RBD’s, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network.

We will then jump into Vellum, a relatively new addition to Houdini that adds incredible tools for simulating softbody style dynamics such as cloth, inflatable and deflating objects, squish-able objects and objects that can tear apart.

Our final section will show some examples of using the Flip Solver to create detailed splashing water and liquids that can be aimed out of an emitter like water from a garden hose. We will see how once again, our particle knowledge comes in handy when working with Flip by utilizing pops nodes to help control our fluids.

By the time you are finished with this course, you will have learned all the major areas of Houdini that are used the most frequently in major production studios in the entertainment industry and have a solid foundation to continue learning more advanced setups in Houdini.

Anyone from a beginner to a working professional can benefit from this course. There is no one single way of creating anything in Houdini, and seeing how other artists work will always reveal a new trick or method you might not have been aware of before.

If you are interested in seeing how to create real world visual FX rigs that are used in production everyday, then this is the course for you.

Who is the target audience?

Aspiring and working FX artists looking to learn more about the power of Houdini.

Anyone that is interested in seeing the techniques used to create FX rigs in production for professional film and television projects.

Section 01 Getting Started 01. Downloading Apprentice 02. A general tour of the Interface 03. Accessing help in Houdini 04. How to create a new Houdini Project

Section 02 The Basics 07. The Attribute Transfer 1 A fundamental node to learn 08. The Attribute Transfer 2 More tricks we can do with Attribute transfer 09. The Attribute Transfer 3 Creating TRON like rising walls 10. Explaining the Wrangle node 1 11. Explaining the Wrangle node 2 12. Understanding Grouping 13. More about Geometry Extrusions

Section 03 Particles 14. Intro to POPs The Basics of particle rigs 15. Creating a snow rig. The initial setup 16. Finishing the snow rig. Final touches 17. Inheriting Velocity Getting particles moving 18. Creating Custom Velocity Controlling particles emission 19. Texturing Particles with Images 20. Dissolving an Object with POPS 1 21. Understanding the Modulus Operator 22. Dissolving an Object with POPS 2 23. Dissolving an Object with POPS 3 24. Introduction to Grains Bursting through the ground 25. Writing Grains to disk 26. Simulating Ropes with Grains 27. Faking Cloth with Grains 28. Shrink-wrap with Grains 29. Understanding Particle Attributes life, age, and Alpha

Section 04 The Wire Solver 30. Intro to the Wire Solver Hanging wires 31. Sticking wires between two walls 32. Wires stuck to animated Geometry

Section 05 RBD rigs 33. Intro to RBD’s Rigid Body Dynamics 34. Creating Fractured Geometry Properly 35. Activating RBDs Creative ways to control Activation 36. Animating RBD objects Crumbling geometry over time 37. Destroying an RBD Wall with Particles 1 38. Destroying an RBD Wall with Particles 2 39. Destroying an RBD Wall with Particles 3 40. Destroying a Tree with creative fracturing 41. Controlling Fracture chunks with Glue Constraints

Section 06 Smoke and Pyro 42. Intro to Pyro Creating a smoke plume 43. Examining smoke nodes in depth 44. Creating Dynamic Clouds 1 Starting from a static VDB 45. Creating Dynamic Clouds 2 Using our VDB as a smoke source 46. Creating Dynamic Clouds 3 Bonus – Disturbing our cloud with points 47. Creating Bounding Regions to resize your smoke object 48. Experimenting with Temperature 49. Using Points to drive Smoke 50. Creating an Explosion Our first pyro solver setup 51. Fuel and Temperature Understanding these fundamental grids 52. Adding an Embers Element to our explosion 53. Destroying an RBD building with an Explosion 54. Rendering our Destruction and Fireball

Section 07 Vellum 55. Vellum Introduction Squishing Geometry 56. Tear-able Objects Ripping apart cloth 57. Dynamically emitting Vellum Launching squish-able objects at each other 58. Tear-able Objects 2 Art directing the tear with color

Section 08 Flip Fluids 59. Introduction to Flip The Flip Tank 60. Texturing Flip Creating and Using the Rest Attribute 61. Directing Flip Emitting from a particle source

Section 09 The End 62. Ending Remarks

Section 10 Bonus Lectures 64. Exploring the ripple solver 65. Custom Delete with Wrangles 66. Copy random geometry to points 67. Flipping Faces 68. Electrical Arcs 69. Exploring Natron Soda Can Comp 70. Redshift Basics 71. Deleting points with a changing count [Udemy] Master Houdini FX- Create Stunning Visual Effects rigs.7z [Udemy] Master Houdini FX- Create Stunning Visual Effects rigs_Subtitles.7z

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