Release date:2022, May

Author:Will Gibbons

Skill level:Beginner

Language:English

Exercise files:Yes

If a picture’s worth a thousand words… what’s a video worth?

In my experience, quite a bit. Diving into product animation has been hugely worth the investment.

Shortly after I began offering animation services to my clients, I noticed some big improvements. I began working with better clients, was able to charge more and I was creating work I actually wanted to put in my portfolio.

Of course, I had to work hard to make all this happen. But all of that change took place, because I chose to offer higher value services.

C00L0 – Course Introduction C00L1 – Course Overview C01L0 – Chapter Introduction C01L1 – Animation Foundations C01L2 – Creating Visual Interest C01L3 – Studying Product Videos C02L0 -Chapter Introduction C02L1 -3D Model Detail C02L2 -3D Model Color and Names C02L3 -3D Model Assembly Structure C02L4 -3D Model Local vs Global C02L5 – Lights and Set Dressing C02L6 – Exporting CAD for KeyShot C03PBL1 – L0 – Chapter Introduction C03PBL1 – L1 – KeyShot UI and Preferences C03PBL1 – L2 – File Management Best Practices C03PBL1 – L3 – Animation Sequences C03PBL1 – L4 – CPU vs GPU Rendering C03PBL1 – L5 – KeyShot Scene Setup C03PBL1 – L6 – Storyboarding in KeyShot C03PBL1 – L7 – Assembling the Storyboard C03PBL1 – L8 – Storyboard Markup and Review C04L0 – Chapter Introduction C04L1 – Animation Timline Tools C04L10 – Local vs Global Animation C04L2 – Turntable Animation C04L3 – Fade Animation C04L4 – Translation and Linked Animations C04L5 – Rotation Animation and Pivots C04L6 – Keyframe Animations C04L7 – Motion Easing C04L8 – Physics Simulation Animation C04L9 – Mirroring and Organization C05L0 – Chapter Introduction C05L1 – Camera Settings C05L10 – Camera Path C05L11 – Camera Switch Event C05L12 – Camera Shake C05L2 – Camera Translation C05L3 – Camera Dolly C05L4 – Camera Inclination C05L5 – Camera Panorama C05L6 – Camera Orbit C05L7 – Camera Zoom C05L8 – Camera Twist C05L9 – Camera Depth of Field C06L0 – Chapter Introduction C06L1 – Sun and Sky Arc C06L2 – Environment Rotation C06L3 – Environment Brightness C07L0 – Chapter Introduction C07L1 – Area Light Brightness C07L2 – Spotlight Brightness C07L3 – Color Fade Animation C07L4 – Animation Nodes C07L5 – Video Map Animation C08L0 – Chapter Introduction C08L1 – Camera Techniques and Transitions C09PBL2 – L0 – Chapter Introduction C09PBL2 – L1 – Storyboard Review C09PBL2 – L10 – Sequence 6 C09PBL2 – L2 – Change Translucent to Plastic C09PBL2 – L3 – Sequence 1 pt1 C09PBL2 – L4 – Sequence 1 pt2 C09PBL2 – L5 – Sequence 1 pt3 C09PBL2 – L6 – Sequence 2 C09PBL2 – L7 – Sequence 3 C09PBL2 – L8 – Sequence 4 C09PBL2 – L9 – Sequence 5 C10PBL3 – L0 – Chapter Introduction C10PBL3 – L1 – CPU vs GPU Rendering C10PBL3 – L2 – Real-time Render Settings C10PBL3 – L3 – Why Render EXR Format C10PBL3 – L4 – Render Output Dialogue C10PBL3 – L5 – Render Options Dialogue C10PBL3 – L6 – Render Queue Dialogue C10PBL3 – L7 – Render Draft 1 Sequences C10PBL3 – L8 – Handling 32-bit Files C10PBL3 – L9 – Render Time Calculator C11 – L0 – Chapter Introduction C11 – L1 – Non-Linear Editing Software C11 – L2 – Which NLE You Should Use C11 – L3 – Prepare Sequences for NLE C12 – L0 – Chapter Introduction C12 – L1 – Importance of Sound Design C12 – L2 – Understanding Music Licenses C12 – L3 – Sourcing Audio Files C12 – L4 – Choose the Right Audio C13PBL4 – L0 – Chapter Introduction C13PBL4 – L1 – Paid vs Free DaVinci Resolve C13PBL4 – L2 – DaVinci Resolve Project Settings C13PBL4 – L3 – Importing to Resolve C13PBL4 – L4 – Add Sequences to Resolve Timeline C13PBL4 – L5 – Smooth Playback in Resolve C13PBL4 – L6 – Basic Editing in Resolve C13PBL4 – L7 – Exporting Video from Resolve C14 – L0 – Chapter Introduction C14 – L1 – DaVinci Resolve Manual C14 – L2 – Background Color in Resolve C14 – L3 – Keyframes in Resolve C14 – L4 – Adding Text in Resolve C14 – L5 – Adding Effects in Resolve C14 – L6 – Basic Color Correction in resolve C14 – L7 – DaVinci Resolve Motion Blur C14 – L8 – Animated Backgrounds in Resolve C14 – L9 – Music and Sound FX in Resolve C15PBL5 – L0 – Chapter Introduction C15PBL5 – L1 – Audio Block-in C15PBL5 – L2 – Adjust Sequence Duration C15PBL5 – L3 – Draft 1 Review & Critique C16PBL6 – L0 – Chapter Introduction C16PBL6 – L1 – Camera Target Bug C16PBL6 – L2 – Update Sequence 1 C16PBL6 – L3 – Update Sequence 2 C16PBL6 – L4 – Update Sequence 3 C16PBL6 – L5 – Update Sequence 4 C16PBL6 – L6 – Update Sequence 5 C16PBL6 – L7 – Update Sequence 6 C16PBL6 – L8 – Render Draft 2 Frames C17PBL7 – L0 – Chapter Introduction C17PBL7 – L1 – Intro to Network Rendering C17PBL7 – L2 – How to Use Network Rendering C17PBL7 – L3 – Network Rendering Results C18PBL8 – L0 – Chapter Introduction C18PBL8 – L1 – Import Draft 2 Sequences C18PBL8 – L2 – Add Draft 2 Sequences to Timeline C18PBL8 – L3 – Draft 2 Color Correction C18PBL8 – L4 – Draft 2 Animated Backgrounds C18PBL8 – L5 – Draft 2 Motion Blur C18PBL8 – L6 – Draft 2 Audio Refinement C18PBL8 – L7 – Draft 2 Lens Blur C18PBL8 – L8 – Additional Effects C18PBL8 – L9 – Draft 2 Render and Review C19PBL9 – L0 – Chapter Introduction C19PBL9 – L1 – Re-time Part Animations C19PBL9 – L2 – Adjust Lighting C19PBL9 – L3 – Adjust Material Properties C19PBL9 – L4 – Adjust Camera Positions C19PBL9 – L5 – Fixing a BIG Mistake C19PBL9 – L6 – Calculate Final Frame Samples C19PBL9 – L7 – Render Farm Calculations C19PBL9 – L8 – Displacing Fabric C19PBL9 – L9 – Queue Final Sequences C20PBL10 – L0 – Chapter Introduction C20PBL10 – L1 – Introdution to KeyShot Farms C20PBL10 – L2 – How to Use a Render Farm C20PBL10 – L3 – Render Farm Results C21PBL11 – L0 – Chapter Introduction C21PBL11 – L1 – Final Draft Sequence Placement C21PBL11 – L2 – Final Draft Color Correction C21PBL11 – L3 – Final Draft Denoise C21PBL11 – L4 – Final Draft Effects C21PBL11 – L5 – Final Draft Film Grain C21PBL11 – L6 – Final Draft Audio C21PBL11 – L7 – Maximum Quality Render Settings C21PBL11 – L8 – Final Draft Encode to MP4 C22PBL12 – L0 – Chapter Introduction C22PBL12 – L1 – Archive KeyShot File C22PBL12 – L2 – DaVinci Resolve Archive C22PBL12 – L3 – Deleting Extra Project Files C22PBL12 – L4 – Parting Thoughts Files.7z KeyShot Animation Masterclass_Subtitles.7z

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