Arnold是一个高级的跨平台渲染库,即API,由Solid Angle开发,由电影、电视和动画领域的许多知名组织使用,包括索尼影业Imageworks。它是作为一种照片级的、基于物理的光线跟踪技术开发的,可以替代传统的基于扫描线的CG动画渲染软件。

SolidAngle Cinema 4D To Arnold 是一款先进的蒙特卡洛光线追踪渲染器,专为动画长度和视觉效果的需求而打造。 阿诺德是Monster House和阴云密布的几十部电影中的主要渲染者,这些电影有着肉丸到太平洋的轮辋和重力的机会。

Solid Angle Cinema 4D to Arnold阿诺德4.3.1 破解版 | 5.6 Gb

软件开发商Solid Angle宣布为Cinema4D推出Arnold (C4DtoA) 4.3.1。此更新使用阿诺德7.1.3.1,是一个较小的功能发布,使AOV设置更容易从IPR窗口,带来了对SDS重量标签覆盖的支持和其他一些小的改进和错误修复。

Arnold使用最先进的算法来最有效地利用计算机的硬件资源:内存、磁盘空间、多个处理器内核和SIMD/SSE单元。

Arnold架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动程序节点,以及程序几何图形、自定义光线类型和用户定义的几何数据来扩展和自定义系统。Arnold架构的主要目标是作为动画和视觉效果的主要渲染器提供完整的解决方案。

Arnold for Cinema4D (C4DtoA)支持大多数C4D功能,如实例、克隆器、变形器、生成器、动画几何、头发和思考粒子。它还支持团队渲染中的动画和单帧分布式渲染,允许使用本地网络中的所有计算机来加速Arnold渲染。本机支持第三方插件TurbulenceFD和X-Particles,允许艺术家通过完全交互式的反馈来渲染高质量的烟雾、火焰和粒子效果。其他功能包括使用OpenVDB进行体积渲染,这是一个基于节点的材质编辑器,以及一个全面的着色器和实用程序列表,包括顶点贴图和逐面材质。

Solid Angle SL是Arnold渲染软件背后的技术公司,在马德里和伦敦设有办事处,客户遍布世界各地,包括Framestore、梦工厂、ILM、索尼影业、MPC、The Mill、Mikros Image和旭日影业。Arnold的设计是从头开始的,旨在高效地光线跟踪特征长度CGI动画和大预算视觉效果所需的复杂几何数据集,同时简化管道,减少通道数量,最大限度地减少存储需求,并大大增强灯光艺术家的交互性。

产品:立Solid Angle Cinema 4D to Arnold
版本:4.3.1
支持的体系结构:x64
网站主页:http://www.arnoldrenderer.com
支持的语言:英语
系统要求:Windows / macOs / Linux *
大小:5.6 Gb

Solid Angle Cinema 4D to Arnold 4.3.1 | 5.6 Gb
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.3.1 for Cinema4D. This update uses Arnold 7.1.3.1 and is a minor feature release making AOV setup easier from the IPR window, bringing support for overrides in SDS Weight tag and a number of other minor improvements and bug fixes.

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

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