《环境艺术创作全解析》第三部聚焦贴花与饰边贴图技术,通过近6小时的系统教学为初阶至中级学习者提供专业指导。课程采用理论结合实践的框架,在第5章深入解析贴花技术的全流程,涵盖参考收集、模板创建、网格烘焙到实际应用的完整工作流;第6章则详细演示饰边贴图的制作方法,从资源收集、模板构建到纹理绘制与引擎配置。教学内容均基于Blender、Photoshop、Substance Painter等专业软件,通过个人项目案例展示行业标准工作流程,帮助学习者掌握环境艺术中的细节增强技术。


Everything I learnt about Environment Art – Part 3- Decals & Trimsheets。This is the third part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. This chapter is Decals and Trimsheets It is split into a chapter-based format. It includes chapters 5 and 6, available to purchase separately or as part of a reduced bundle. Here is an in depth breakdown of everything covered Chapter 5 – Decals – 2h 50m runtime What/How Chp5 01 – What Are Decals – 4m Chp5 02 – How To Create Decals – 34m Practical Example Chp5 03 Pa Chp1 01 – Intro – 1m Chp5 03 Pa Chp1 02 – Ref Gather – 15m Chp5 03 Pa Chp1 03 – Template – 16m Chp5 03 Pa Chp1 04 – Blockout – 23m Chp5 03 Pa Chp2 01 – Final decal – 11m Chp5 03 Pa Chp3 01 – Bake mesh data – 9m Chp5 03 Pa Chp3 02 – Texturing decal sheet – 22m Chp5 03 Pa Chp4 01 – Using The Decal – 14m Chp5 03 Pa Chp4 02 – Decal Machine – 20m Chapter 6 – Trimsheet – 3h 1m Runtime What/How Chp6 01 – What Are Trimsheets – 4m Chp6 02 – How To Create Trimsheets – 29m Practical Example Chp6 03 Pa Chp1 01 – Intro – 2m Chp6 03 Pa Chp1 02 – Ref Gathering – 21m Chp6 03 Pa Chp1 03 – Template creation – 10m Chp6 03 Pa Chp1 04 – Blockout – 24m Chp6 03 Pa Chp2 01 – Showing The Final Sheet – 17m Chp6 03 Pa Chp3 01 – Baking – 18m Chp6 03 Pa Chp3 02 – Texturing – 16m Chp6 03 Pa Chp4 01 – Setup Trimsheet Blender – 16m Chp6 03 Pa Chp4 02 – Decal Machine – 23m The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools/workflows you would use. Each chapter ends with live demos of putting that theory into practice. It will be framed around personal art, mainly using examples from my work and professional experience where relevant. Software used will include but not be limited to Blender Photoshop Substance Painter


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