Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Stylised Hair Shader样式化头发着色器





该包提供了一个用于生成头发的替代着色器方法。它避免使用激烈的数学或光线计算,因此可以被认为是假的,但令人信服的头发处理透明度和各向异性最好的方式。
从主着色器材质创建了九个示例材质。
提供了一个基本的RGB,不透明度和头发股的法线贴图,以及一个基础头发假发,更多的后续更新。这些头发架是使用Hair Strand Designer生成的,该设计器生成该着色器中使用的RGB遮罩贴图。如果你想驱动你自己的定制颜色,只需将底部的各种色调涂成红色,然后将根部涂成绿色,尖端涂成蓝色,这就为引擎甚至游戏中的定制开辟了可能。
二级着色器已设置为使用预先存在的颜色纹理。它还支持卷发、AO和深度图像,这些图像也可以在这个替代着色器中工作。请不要利用地图上的信息来帮助最大限度地利用它。
参数包括:菲涅耳,双基着色,根尖着色,法线贴图弯曲,反光,镜面反射,卷发和不透明度控制。新添加-彩虹或油性效果,可以用作基础混合物,甚至发射。
视频:
–演示视频–
–彩虹效果(更新)–
有关如何使用此着色器的详细信息,请查看上面的示例视频。
技术细节
特征:
使用RGB分别驱动变量、根和尖端颜色。
提供了一整套参数,以实现理想的整体外观和感觉
将作为一个真实和风格化的头发着色器
使用新的彩虹效果,油腻的外观,纯粹的风格
纹理分辨率:
发缕纹理为4096*4096
卷发贴图是2048*2048,可以通过参数平铺。
材料数量:9
材质是否从主材质派生,并将实例作为变体:是
纹理数:4
支持的开发平台:PC
支持的目标构建平台:PC
标签
性格特征





This pack features an alternate shader method for producing hair. It avoids using intense math or light calculations so could be considered as fake but convincing hair which handles transparency and anisotropy in the nicest possible way.

Nine example materials have been created from the master shader material.

Supplied with a base RGB, Opacity and Normal Map of hair strands, along with a base hair wig with more to follow in future updates. These Hair stands were generated with Hair Strand Designer which generates the RGB mask maps used in this shader. If you want to drive your own custom colouring, simply paint the base various tones of Red, then paint the roots Green and the Tips Blue, this opens up the possibility of customising in the engine or even in your game.

A Secondary shader has been setup to work with pre-existing colour textures. It also supports Frizz, AO and Depth images which also work in this alternative shader. Please take not of the information in the maps to help get the most out of it.

Parameters include: Fresnel , Dual Base colouring, Root and Tip Colouring, Normal Map bending, Shine, Specularity, Frizz and Opacity control. Newly added – Rainbow or Oily effect that can be used as a base mix or even emissive.

Videos:

— DEMO VIDEO —

— RAINBOW EFFECT (UPDATE) —

Check out the above example videos for for details on how to use this shader.

技术细节
Features:

Uses RGB to drive Variation, Root and Tip Colours respectively.
Comes with a full array of parameters for the ideal overall look and feel
Will work as a realistic and stylised hair shader
Uses a new rainbow effect for the oily look, purely for style
Texture Resolutions:

Hair Strand Textures are 4096 * 4096
Frizz map is 2048*2048 with the ability to be tiled via the parameters.
Number of Materials: 9

Do Materials derive from a Master Material with instances as variation: Yes

Number of Textures: 4

Supported Development Platforms: PC

Supported Target Build Platforms: PC

标签
CHARACTERSFANTASYREALISTICSTYLIZEDANIMEMANGAHAIR
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