Unreal Engine Marketplace – Ultra Dynamic Sky 5.3  更新版 超动态天空
Ultra Dynamic Sky是一个Sky系统,它的设计比大多数Sky解决方案更具动态性和自然性,提供了很大程度的灵活性和定制选项,并在用户界面内工作,以实现速度和简单性。
特征:
•设置一个单一的时间变量(从0000到2400),并使天空的各个方面都随之更新,使更改场景发生的时间成为一个步骤。
•完全动态,有多个湍流云层,围绕月球运行,甚至有恒星围绕两极旋转。
•内置照明解决方案,太阳、月亮和天空的照明都与天空同步。
•定制云覆盖范围,从晴天到阴天。
•定制月亮和星星的属性,如颜色、强度,甚至改变月亮的相位。
•自动模拟游戏中的实时昼夜循环,白天长度可调。只需点击一下。
•动态极光效应
•云可以给世界投下阴影。
•在UE 4.24及以后版本中,UDS现在与天空-大气系统集成,通过大气散射提供更真实的色彩。
UE 4.8至4.23的注释:
截图和视频中显示的版本是4.24+版本。如果您想看看UDS的遗留版本是什么样子的,可以在这里看到原始产品视频。
技术细节

纹理大小:
•3 x 4096 x 4096
•2个2048 x 2048
顶点数:8194
网格数:1
材料数量:1
材料功能数:4
纹理数:4
预期平台:桌面
测试的平台:桌面
蓝图数量:1
蓝图特点:
•将用户选择的变量应用于天空球体上的动态材质实例。
•使用曲线将时间转换为动态材料参数。
•根据动画设置,在游戏过程中为一天中的时间和云密度设置动画。
Ultra Dynamic Sky is a sky system designed to be more dynamic and natural than most sky solutions, offer a great degree of flexibility and customization options, and work inside of a user interface designed for speed and simplicity.

Features:
• Set a single Time of Day variable (from 0000 to 2400) and have every aspect of the sky update along with it, making changing the time your scene takes place a one step process.
• Fully dynamic, with multiple turbulent layers of clouds, orbiting moon, and even stars that turn around the poles.
• A built in lighting solution with sun, moon and sky lighting all synced with the sky.
• Customize cloud coverage, from a clear sky to overcast.
• Customize moon and stars properties like color, intensity, and even change the phase of the moon.
• Simulate a realtime day/night cycle in game, automatically, with adjustable day length. All with a single click.
• Dynamic aurora effects
• Clouds can cast shadows onto the world.
• In UE 4.24 and forward, UDS is now integrated with the Sky Atmosphere system, offering more realistic coloring, through atmospheric scattering.

Note for UE 4.8 to 4.23:
The version shown in the screenshots and video is the 4.24+ version. If you’d like to see how the legacy version of UDS looks, you can see the original product video here.
技术细节
Update History:
https://docs.google.com/document/d/1xAr0Hd3mY7Mp0g0waKLUvJaddUPaVxEeRoEEFXctCE0

Texture Sizes:
• 3x 4096 x 4096
• 2x 2048 x 2048

Vertex Count: 8194
Number of Meshes: 1
Number of Materials: 1
Number of Material Functions: 4
Number of Textures: 4
Intended Platform: Desktop
Platforms Tested: Desktop
Number of Blueprints: 1
Blueprint features:
• Applies user selected variables to a dynamic material instance on the sky sphere.
• Converts Time of Day to dynamic material parameters using curves.
• Animates Time of Day and Cloud Density during gameplay based on animation settings.
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