Unreal Engine Marketplace – Tpose Zombie Model Pack 1
第一个游戏准备僵尸使用AAA最佳实践。这个内容包包括44个在虚幻骨架上的自定义运动捕捉动画;一个具有高分辨率漫反射、次表面、法线和镜面反射贴图的主蒙皮网格;lod;和blendshapes以允许自定义和变化。为更敏感的观众提供单独的裤子网布。8向定向运动是混合空间准备,无论有没有根运动。最大多边形数是10358个三角形的身体,眼睛,头骨和裤子的材料。
技术细节
为所有平台设计
35个在位动画
9根运动动画
总共44个动画
**字符**
1个僵尸角色
*三角形字符计数
僵尸1-
LOD0=7882特里斯
LOD1=4152特里斯
LOD2=1786
三角裤-
LOD0=1206特里斯
LOD1=701特里斯
LOD2=301特里斯
头骨-
LOD0=1270特里斯
LOD1=906特里斯
LOD2=522特里斯
*纹理类型
Zombie1-LOD0、LOD1、LOD2包括1个法线贴图、1个次表面贴图、1个镜面反射贴图和1个漫反射贴图
裤子-LOD0,LOD1,LOD2
*纹理分辨率
体漫反射:4k、2k和512
地下:4k、2k和512
主体镜面反射:4k、2k、512
主体法线:4k、2k、512
裤子漫反射:2k,512
裤子镜面反射:2k,512
裤子正常:2k,512
*材料数量
4材料
The first of a series of game-ready Zombies made using AAA best practices. This content package includes 44 custom motion captured animations on the Unreal skeleton; a primary skinned mesh with high-res diffuse, subsurface, normal and specular maps; LODs; and blendshapes to allow for customization and variation. A separate pants mesh is included for more sensitive audiences. 8-way directional movement is blendspace ready, both with and without root motion. Max poly-count is 10,358 triangles with materials for body, eyes, skull, and pants.
技术细节
Designed for all platforms

35 In-Place Animations
9 Root Motion Animations
44 animations total

**CHARACTERS**
1 Zombie Character

* Triangle counts of character

Zombie1 –
LOD0 = 7882 Tris
LOD1 = 4152 Tris
LOD2 = 1786

TrisPants –
LOD0 = 1206 Tris
LOD1 = 701 Tris
LOD2 = 301 Tris

Skull –
LOD0 = 1270 Tris
LOD1 = 906 Tris
LOD2 = 522 Tris

*Texture Types
Zombie1 – LOD0, LOD1, LOD2 Includes 1Normal Map, 1 Subsurface Map, 1 Specular Map and 1 Diffuse Map
Pants – LOD0, LOD1, LOD2

* Texture Resolutions
Body Diffuse: 4k, 2k and 512
Body Subsurface: 4k, 2k and 512
Body Specular: 4k, 2k, 512
Body Normal: 4k, 2k, 512
Pants Diffuse: 2k, 512
Pants Specular: 2k, 512
Pants Normal: 2k, 512

*Number of Materials
4 Materials

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