FXPHD–gol 102–gol AEM简介 时长:5小时46分钟 1920X1080 mp4 语言:英语+中英文字幕(机译) 大小解压后:2G

Golaem Crowd是一个艺术家友好的人群模拟工具,用于由一长串不断增长的视觉效果工作室制作的Maya。使用Golaem,很容易在比传统方式更短的时间内创造多样性和应用行为来创造自然的人群。本入门课程假设之前没有关于Golaem Crowd的知识,但是涵盖了软件的所有方面,并且基于直接的生产经验,所以即使是现有的用户也应该找到新的东西来学习。

在概述了该软件以给出各种工具如何协同工作的感觉之后,我们将按照它们用于构建镜头的顺序来浏览Golaem Crowd的每个元素,从集成自定义Maya资产到人群分布、行为、模拟和渲染。虽然这门课程被认为是入门性的,但它将很快发展到涵盖更困难的科目和更中级的技术。

自2010年以来,加雷斯·史蒂文森(Gareth Stevenson)一直以3D通才/人群TD的身份从事专业工作。他参与了许多电影项目,包括《雨果》、《星际迷航:走进黑暗》、《程序》、《女权主义者》和《佛罗伦萨·福斯特·詹金斯》,以及电视剧《达芬奇的恶魔》和《外乡人》。他目前是一名自由职业者,最近的工作是在斯图加特的麦克维尤拍摄《权力的游戏》第七季。






FXPHD – GOL102 – Introduction to Golaem

Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it’s easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introductory course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.

After an overview of the software to give a sense of how the various tools work together, weíll go through each element of Golaem Crowd in the order they’d be used to build a shot, from integrating custom Maya assets to crowd distribution, behaviors, simulation and rendering. While the course is pegged as introductory, it will quickly progress to cover more difficult subjects and more intermediate-level techniques.

Gareth Stevenson has been working professionally as a 3D Generalist / Crowd TD since 2010. Heís worked on many film projects including Hugo, Star Trek: Into Darkness, The Program, Suffragette and Florence Foster Jenkins, and TV series including Da Vinci’s Demons and Outlander. He’s currently working Freelance with his most recent job being Game of Thrones Season 7 at Mackevision in Stuttgart. His latest showreel can be found here: https://vimeo.com/237454865

Duration: 5 hours 46 minutes
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