5小时掌握Unreal引擎动画整合——技术动画师实战指南

本Unreal Engine教程由泰勒·惠特塞特主讲,时长5小时,面向中初级美术师、动画师及技术美术师,系统讲解如何在UE5中构建可供游戏使用的角色动画系统。课程遵循真实生产流程,涵盖骨骼网格体、绑定、角色配置、动画蓝图逻辑、混合空间、瞄准偏移、动画蒙太奇、根骨骼运动、基于动画通知的连击系统,以及使用IK绑定和IK重定向器进行动画重定向等核心内容。同时深入讲解增强输入系统、相机设置、角色移动逻辑及可扩展的数据驱动动画系统最佳实践。通过本教程,学习者将完成一个具备移动、瞄准、近战连击和重定向动画的完整可玩角色,并深入理解Unreal动画系统与游戏系统的交互机制。

课程时长:5小时16分钟 1920X1080 mp4 语言:英语原声+Ai中文朗读 含课程文件

课程目录:
01 – 资产要求与运行时准备
02 – Unreal蓝图入门
03 – 增强输入系统
04 – 动画蓝图、状态机与混合空间
05 – 叠加动画 第1部分:瞄准偏移
06 – 根骨骼运动动画
07 – 近战连击系统与动画通知
08 – 迭代、调试、清理与优化
09 – 使用IK绑定重定向动画
10 – 物理系统 第1部分:创建物理资产
11 – 物理系统 第2部分:刚体与Chaos布料
12 – 叠加动画 第2部分:开火与换弹
13 – 插槽与道具
14 – 提升游戏手感:最终优化、清理与错误修复



The Gnomon Workshop – Introduction to Technical Animation for Games using Unreal Engine
This Unreal Engine workshop offers a comprehensive introduction to building gameplay-ready character animation systems in UE5. Taylor Whitsett focuses on the technical animator’s role in integrating animation with gameplay, following a realistic, production-oriented workflow used in modern game development. His lessons are intended for beginner to intermediate artists, animators, and technical artists, with at least a foundational level of navigating Unreal Engine 5. Knowledge of basic core 3D principles is recommended.

Over the course of 5 hours, Taylor covers the requirements for runtime animation assets, including skeletal meshes and rigs, character configuration, player gameplay systems, and animation blueprint logic. Topics include blend spaces, aim offsets, animation montages, root motion, combo systems using animation notifies, and animation retargeting with Unreal’s IK Rig and IK Retargeter systems. Other topics covered include: Unreal’s Enhanced Input System, camera setup, character movement logic, and best practices for scalable, data-driven animation systems.

Experience and knowledge about common pitfalls, debugging systems, structuring logic, and blueprints for growth and feature iteration are shared throughout. By the end of the workshop, artists should expect to have built a fully playable character with locomotion, aiming, melee combos, and retargeted animations, along with a clear understanding of how Unreal’s animation and gameplay systems interact.

Project files provided with this workshop include the Nyra mesh and accompanying weapon props for retargeting. The royalty-free gun model utilized by Taylor is available from CGTrader. The workshop also features several free asset packs from the FAB Marketplace.

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