大小:1.25 GB
Arnold for Maya(或MtoA)从Maya的标准界面中为Arnold渲染器提供了一座桥梁。

特征
-与Maya形状、相机、灯光和着色器无缝集成。
-基于图像的照明支持,包括最先进的物理天空。
-交互式渲染(IPR)允许快速预览参数更改,而不会中断您的工作。
-支持使用Maya Fluids进行体绘制。
-支持Maya Hair和nHair。
-粒子和nParticles支持,包括粒子实例。
-使用替身占位符节点在渲染时延迟几何图形的创建。
-生产率提升:覆盖集、保持遮罩、阴影捕捉器、通道、UDIM风格纹理和任意原始数据。
-可通过插件进行扩展(Golaem,Maya的FumeFX,雪人,剃发&理发)。
– XGen集成。
-可纹理化的几何灯。
-深度EXR。
-曲线渲染。
Size: 1.25 GB
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.

Features
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.

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