学习视频游戏开发中最常用的人工智能技术的基础知识。Introduction to Artificial Intelligence in Unity 2021

你会学到什么
了解如何使用有限状态机
学习行为树的基础知识
了解如何实现阿斯塔寻路算法
了解如何在游戏中实现传感器
了解如何创建GOAP系统
了解植绒的基本知识

流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语+中英文字幕(云桥网络 机译)|大小解压后:2.73 GB 含课程文件 |时长:7h 4m



描述
欢迎来到这个中级课程,它是为那些想要学习最基本的人工智能技术的开发人员设计的。(请在加入之前查看关于本课程面向谁的重要说明讲座)。

在本课程中,我们将学习如何在Unity中实现一些最流行的人工智能技术,我们将通过在每个部分创建一个简单的演示来学习它们是如何工作的。

Unity已经提供了一些软件包,可以让你毫不费力地在游戏中添加人工智能代理。我们将超越与冷静的人工智能,如有限状态机,行为树,传感器,群集,和GOAP系统。

如果你想扩展你的人工智能知识,今天让我们看看这些系统是如何工作的。

每个部分都从一个介绍视频开始,以了解人工智能技术是如何工作的,以及在使用人工智能技术时应该考虑什么,您可以下载统一软件包,这样您就可以继续学习课程。

您将获得的额外功能:

我们将建立一个完整的GOAP(目标导向的行动计划)系统,你可以在自己的游戏中实施。

您将看到2个如何使用有限状态机的例子,最后一个版本是可插拔人工智能系统,您可以在自己的游戏中使用。

这门课是给谁上的:
Unity中的中级开发人员
有编写C#经验的开发人员
想在Unity中学习AI基础知识的开发人员
有人对人工智能好奇吗



Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 2.60 GB | Duration: 7h 4m
Learn the basics of the most used Artificial Intelligence techniques in videogame development.

What you’ll learn
Learn how to use Finite State Machine
Learn the basics of Behavior Trees
Learn how to implement the Astar Pathfinding Algorithm
Learn how to implement Sensors in your game
Learn how to create a GOAP System
Learn the basics about Flocking

Description
Welcome to this Intermediate course designed for developers who want to learn the basics of the most Artificial Intelligence techniques. (Please see the Important Notes lecture on who this course is for before joining).

In this course we will learn how to implement some of the most popular AI techniques in Unity, we will learn how they work by creating a simple demo in each section.

Unity already comes with some packages that will let you add AI Agents to your games without any effort. We will go beyond with cool AI such as FSM, Behavior Trees, Sensors, Flocking, and a GOAP System.

If you are looking to expand your AI knowledge, enroll today and let’s take a look at how these systems work.

Each section starts with an introduction video to understand how AI technique works and what you should consider when working with them, and you would have available Unity Packages to download so you can follow the course.

Bonus features you will get:

We will build a complete GOAP (Goal Oriented Action Planning) system that you can implement in your own games.

You will see 2 examples of how to work with Finite State Machines and the last version is the Pluggable AI System which you can use in your own games.

Who this course is for:
Intermediate developers in Unity
Developers with experience writing C#
Developers who wants to learn the basics of AI in Unity
Anyone curious about AI

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