在这个基于项目的Houdini和UE5课程中,我们将创建4个HDA,并讨论常见的过程建模方法。

由Dmitriy Zub MP4制作|视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道类型:电子学习|语言:英语|时长:67节课(4小时14分钟)|大小:2.6 GB

你将学到什么
通过提供的示例更好地理解Houdini中的过程建模。
增进对Houdini的理解。
Houdini的For Each Loop。
如何随机化形状、颜色等。
如何为虚幻引擎5创建Houdini数字资产。
如何为每种情况添加刚体模拟。
如何创建虚幻引擎5特定属性(Nanite、LOD屏幕大小)。
如何创建虚幻引擎5的碰撞和LOD组。
如何为过程模型添加顶点颜色。
如何创建过程铅笔。
如何在铅笔盒内散布铅笔。
如何创建过程铅笔盒。
如何在区域边界内散布铅笔盒,并随机化每个盒子/铅笔。

Description
Grateful for you taking a look. To adjust your expectations, I won’t be sharing source files (HDA and HIP). This is done on purpose so you can practice and get a better feel using Houdini. My personal mission is to do my best to help people actually get a feel of Houdini and use its power. There’s no shortcut to understand something without practice.The course is fully narrated. The only very last video is a timelapse. Houdini is all about efficiency. You create a tool once, use it on multiple projects, and polish it to suit different tasks.Even though the final models look simple, this course covers some common procedural modeling approaches such as randomization, for each loops, and other faced things when making procedural models. Understanding similar techniques will help to approach any other model that you need to create.This course starts from the upper beginner level and “climbs” to the intermediate-advanced level. The course is split into small parts so it doesn’t feel overwhelming.This course is aimed to:- provide examples that might be used in a real-world scenario rather than creating an abstract model.- increase your understanding of Houdini and how certain things work.- increase your understanding of uses cases of Houdini Engine for Unreal Engine 5.This is a project-based course where we’ll create 4 Houdini Digital Assets (HDA) that you can reuse in different projects:1. Pencil HDA.2. Case HDA.3. Case + Pencil HDA (scatter pencils within the case).4. Scatter cases with pencils within area bounds HDA. All HDAs expect “Case HDA” will have support for Rigid Body Simulation, in other words, pencils will interact with collision geometry. I’ve created this model for my own environment project and thus decided to share my approach to creating it.The course has 3 sections:1. Pencil HDA creation + RBD.2. Pencil case HDA + scattering pencil HDA within that case and randomizing pencils + RBD.3. Scatter pencil cases, randomizing cases/pencils RBD.Some of the lectures contain additional description with the information I missed explaining. Such as what’s the purpose of certain node(s).

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!