您在虚幻引擎5中学习材料的完整课程,本课程的第1部分涵盖了Unreal 5中材质编辑器的整体概述-从材质类型和混合模式到单个数学节点和输入数据,不仅关注如何做事情,还关注为什么做,并查看引擎正在做的事情背后的底层逻辑和数学。涵盖了如何建立自己的材料功能,并将其构建到您的工作流程中,以产生强大而灵活的材料。我们还深入研究了UV——它们在引擎中是如何工作的,以及我们如何利用这些知识来产生变形、动画和视差遮挡贴图等效果。本课程的第二部分将这些知识应用于环境材质,包括:主材质和如何构建它们的一些最佳实践,贴花和它们的各种混合模式,以及更复杂的效果,如基于角度的遮罩和自定义贴花响应,材质类型之间混合的顶点绘制,制作景观材质和使用rvt将对象混合到其中的各种方法,新的分层材质系统如何使用输入数据自动改变材质并创建基于角度的效果,如雪。Unreal 5 Materials – Part 1 Environments

由Thomas Harle创造
MP4 |视频:h264,1280×720 |语言:英语+中英文字幕(云桥网络 机译)课程时长:14小时23分钟


你会学到什么
UE5中的材质编辑器有一个整体的了解
了解使用功能和生产最佳材料的最佳实践和工作流程
探索如何使用引擎中其他地方的数据来构建动态材料
将所有的基础知识应用到环境例子中,例如风景和顶点绘画

要求
对3D建模和虚幻引擎有一些基本的理解

这门课程是给谁的
任何想学习如何在虚幻5中制作材料的人


课程共13大章:
1.介绍
2.材料类型
3.材料混合模式
4.材质编辑器数学节点
5.输入数据
6.使用uv
7.功能
8.主材料
9.贴花纸
10.世界数据
11.顶点绘画
12.风景
13.层状材料


Your complete course for learning Materials in Unreal Engine 5

What you’ll learn
Have a holistic understanding of the Material Editor in Unreal 5
Learn best practices and workflows for using Functions and producing optimal Materials
Explore how to use Data from elsewhere in the Engine to build dynamic materials
Apply all the base knowledge to Environmental examples, such as Landscapes and Vertex Painting

Requirements
Some basic understanding of 3D Modelling and the Unreal Engine

Description
Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 – from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing.  Covering how to build up your own Material Functions and build that into your workflow to produce powerful and flexible Materials. We also take a deep dive into UV’s – how they work in the engine and how we can take that knowledge and produce effects such as Distortion, Animation, and Parallax Occlusion Mapping. Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering: Master Materials and some best practices in how to build them, Decals and their various blend modes – as well as more complex effects such as Angle Based Masking and Custom Decal responses, Vertex Painting to blend between material types, various approaches to make Landscape Materials and using RVTs to blend objects into them, the new Layered Materials system how to use Input Data to automate variation in materials and create angle based effects such as Snow.

Who this course is for
Anyone who wants to learn how to make Materials in Unreal 5

1. Introduction
2. Material Types
3. Material Blend Modes
4. Material Editor Math Nodes
5. Input Data
6. Working with UVs
7. Functions
8. Master Materials
9. Decals
10. World Data
11. Vertex Painting
12. Landscapes
13. Layered Materials

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