了解如何使用虚幻引擎5制作视频游戏。如果您已经学习了虚幻引擎的基础知识,并渴望了解更多,这是适合您的课程。因为金钱的原因,几乎所有的课程都是初级课程。这个课程是为那些在虚幻引擎上拼命寻找更高级的东西的人准备的。用虚幻引擎5:中级课程继续你成为专业视频游戏开发者的旅程。

虚幻引擎5:中级课程
信息:
你会学到什么
用于开发游戏的中级虚幻引擎5概念
详细了解虚幻引擎中的材质和纹理,使您的图形流行
如何为您的游戏创建美丽的风景和巨大的开放世界,同时仍然实现高帧率
骨骼网格如何工作,以及如何导入、编辑、指定、控制和混合动画
中间蓝图概念,如数组、数据表、生成、调试、事件调度程序和蓝图接口

持续时间18小时57分钟 1280X720 语言:英语 含课程文件

学习如何用这个面向中级游戏开发者的虚幻引擎5课程制作视频游戏

使用最新的虚幻引擎课程之一继续您的游戏开发研究。本课程定期更新,以便始终涵盖虚幻引擎5的最新版本之一。

在课程首次发布之前,我还花了大量时间来计划所有的课程,以便:

如果不先学习必要的前提知识,什么也学不到

讲座和部分是独立的,不需要从一个话题跳到另一个话题

换句话说,我努力按照“理想”的顺序来组织课程,以便将混乱减少到最低限度。在你学习的这个阶段,你应该明白同时实现目标1和目标2是多么困难,因为许多不同的主题都是紧密相关的,所以我为我能够通过这门课程完成的事情感到非常自豪。

了解如何成为使用虚幻引擎的专业视频游戏开发人员

这个课程是为那些寻找虚幻引擎5专业学习道路的人设计的。这可能与你的目标不符。如果你只是想玩玩,那么你可能不喜欢对细节的关注。但是如果你有兴趣尽可能做得更好,我设计了这个课程给你其他人不会给你的东西。

本课程涵盖了其他课程跳过的细节,这在尝试学习更高级的主题时会造成困惑。到最后,你应该对虚幻引擎的中级概念有一个透彻的理解,并为进入更高级的主题做好充分的准备。

中级游戏设计概念

如果你对项目、关卡、角色、网格、碰撞和蓝图等概念有基本的了解,那么你已经为学习这门课程做好了充分的准备。

本课程将全面详细地涵盖以下主题:

材料和纹理

风景与开放世界

骨骼网格和动画

中间蓝图

材料和纹理——如何为你的网格制作时尚、专业的材质。包括材质输入、法线贴图、混合模式、着色模型、材质实例、水材质、材质功能、纹理遮罩、UV贴图、纹理坐标节点、世界位置偏移和贴花等主题。

风景和开放世界——如何在无缝加载的情况下制作令人惊叹的风景和巨大的开放世界,同时仍然实现令人难以置信的每秒帧数。了解管理模式、雕刻模式、绘制模式、景观孔材质、景观自动材质、样条线、景观草、树叶模式、世界分区系统、级别实例、细节级别(LOD)和nanite。

骨骼网格和动画——如何以交互方式制作骨骼网格动画,并在动画之间平滑融合。了解骨架、套接字、动画序列、动画蓝图、状态机、混合空间、缓存姿势、混合配置文件、附加动画、目标偏移、动画蒙太奇、通知、动画曲线、变形目标和动画属性。

中级蓝图——重述蓝图的基本原理,然后在这些知识的基础上,在编写游戏脚本时获得更好的技巧和灵活性。主题包括高级数据类型、数据表、生成参与者、引用参与者、函数、函数库、宏、局部变量、构造脚本、调试、事件调度程序和蓝图接口。

本课程面向谁:
有抱负的游戏开发人员,对虚幻引擎有一些基本的了解,并希望继续学习
希望详细了解虚幻引擎5概念的学生
那些希望成为使用虚幻引擎5的专业人士

Unreal Engine 5: The Intermediate Course
Info:
What you’ll learn
Intermediate Unreal Engine 5 concepts used to develop games
Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop
How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates
How skeletal meshes work and how to import, edit, assign, control and blend animations
Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces

Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: The Intermediate Course.

Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers

Continue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5.

I also spent a great deal of time before the course was first published to plan out all the lessons so that:

nothing is covered without the prerequisite knowledge needed being covered first

lectures and sections are self-contained without jumping from topic to topic

In other words, I strived to structure the course in the “ideal” order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I’m very proud of what I was able to accomplish with this course.

Learn How to Be a Professional Video Game Developer Using Unreal Engine

This course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you’re just looking to play around a bit, then you may not like the attention to detail. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t.

This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics.

Intermediate-Level Game Design Concepts

If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course.

The course will cover the following topics in thorough detail:

Materials & Textures

Landscapes & Open Worlds

Skeletal Meshes & Animations

Intermediate Blueprints

Materials and Textures – How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals.

Landscapes and Open Worlds – How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite.

Skeletal Meshes and Animations – How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes.

Intermediate Blueprints – Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.

Who this course is for:
Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies
Students with a desire to learn Unreal Engine 5 concepts in great detail
Those wishing to become professionals using Unreal Engine 5

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