通过了解材质、曝光和环境来学习行业游戏照明工作流程。在本课程中,您将学习使用PBR工作流在环境中基于材质和曝光的照明来制作游戏级的非真实照明。录音是使用虚幻4.27完成的,但你现在也可以下载UE 5的资源,如果你想这样做的话。您将学习创作游戏就绪的天空,纠正劣质材料,并在理解照明技术细节的同时,高效、美观地照明。当你完成的时候,你可以发现一个糟糕的环境,如何纠正它,以及为什么你的灯光看起来不好。这个课程会让你在专业上更有吸引力,因为你会深入了解我们是如何做游戏开发照明的。这是Lighting Bot的一个非常受欢迎的课程,许多人在观看其多种照明场景和一天中的时间的完整课程时得到了工作。这撕掉了想象中的“组合照明”,并从技术角度和艺术角度教你实际游戏设置的真实照明。Unreal Lighting – PBR Exposure Workflow – Day Time – Part 1

这是第1部分,所以如果你对这个由获奖灯光艺术家提供的详细课程感到满意,可以考虑全部完成。这些艺术家在过去15年里培训了4000多人,以避免在免费视频服务网站上经常发现的错误信息。

由Amit Ginni Patpatia创作
MP4 |视频:h264,1280×720 |语言:英语+中英文字幕(云桥网络 机译)|课程时长:5小时15分钟|大小:5 GB

你会学到什么
分析并发现劣质材料,以了解环境照明不佳的原因
将劣质材料编辑成PBR正确值,以改善环境照明
理解并正确使用照明曝光补偿
作者纠正天空并正确地揭露它

要求
建议您熟悉虚幻引擎4.27/5

Description
In this course, you will learn unreal lighting for game-ready production using PBR workflow on the materials and Exposure based lighting in the environment. The recordings are done using Unreal 4.27 but you can now also download the assets for UE 5 and do it there if you want to. You will learn to author game-ready sky, correct poor materials, and light efficiently and beautifully while understanding the technical details that go into lighting. By the time you are done, you can spot an environment being poorly authored, how to correct it, and why your lighting looks bad. This course makes you more attractive professionally as you will get an insight into how we do game development lighting. This is a highly popular course from Lighting Bot and many people have gotten work when watching the full course with its multiple lighting scenario and time of day. This rips off the imaginary “portfolio lighting” and teaches you real lighting for actual game settings from a technical point of view and an artistic point of view. This is part 1 of 4 so consider getting all of it if you are happy with this detailed course by award-winning lighting artists who have trained over 4000 people the last 15 years to avoid misinformation often found on free video service sites.

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