该课程的设计就像一本涂色书:你将有机会接触到准备好的、专业的3D模型,我们将对其进行纹理处理。

这门课程没有时间间隔。在所有的视频中,我都详细地解释和叙述了每一个动作和键盘快捷键。

除了3D模型之外,您还可以访问我的Substance Painter文件,并且您可以随时查看它们。

我们将从学习程序的界面、导航、基本工具和使用图层开始。NEW. Substance painter 2023 from beginner to advanced level.

然后,我们将开始对准备好的模型进行纹理处理,并探索各种有趣的技术和方法。

持续时间7小时 含课程文件 1280X720 MP4 语言:英语+中英文字幕(云桥网络机译)


我们将为以下对象创建纹理:

卡通风格的水晶。

吉卜力风格的电影《千与千寻》中的小雕像。

现实卡通风格的弹药盒。

写实风格的玻璃罐。

超现实风格的人类皮肤。

卡通风格的妖精角色。

我们还将学习如何导出纹理,并将它们导入Blender和Maya。两个单独的视频将专门介绍这一点。

我们将学习如何烘焙变形贴图和控制纹理。

我们将涵盖复杂的物体烘焙,其中包括单独的网格。

我们将在一个“笼子”物体的帮助下学习烘焙。

我们将学习如何使用Iray渲染引擎,它可以快速有效地创建作品集图像,我们将浏览它的所有设置。

我们将探索创建智能材料和各种纹理创建技术。

我有信心,在完成本课程后,您将对该计划有很高的熟练程度,可以用“精通”来形容



NEW. Substance painter 2023 from beginner to advanced level.

The course is designed like a coloring book: you will have access to prepared, professional 3D models that we will texture.

There are no timelapses in the course. In all the videos, I explain and narrate every action and keyboard shortcuts in detail.

In addition to the 3D models, you will have access to my Substance Painter files, and you can always take a look at them.

We will start by learning the program’s interface, navigation, basic tools, and working with layers.

Then we will begin texturing the prepared models and explore various interesting techniques and approaches.

We will create textures for:

Crystals in a cartoon style.

A figurine from the “Spirited Away” movie in the Ghibli style.

A box for ammunition in a realistic-cartoon style.

A glass jar in a realistic style.

Human skin in a hyper-realistic style.

A goblin character in a cartoon style.

We will also learn how to export textures and import them into Blender and Maya. Two separate videos will be dedicated to this.

We will learn how to bake deformation maps and control textures.

We will cover complex object baking, which consists of separate meshes.

We will learn baking with the assistance of a “Cage” object.

We will learn how to use the Iray render engine, which allows for quick and efficient portfolio image creation, and we will go through all its settings.

We will explore creating smart materials and various texture creation techniques.

I am confident that after completing this course, you will have a high level of proficiency in the program, which can be described as “mastery.”

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