Release date:2018

Duration:08 h 41 m

Author:Marc Brunet

Skill level:Intermediate


Exercise files:Not Provided

Art School for Digital Artists is like your typical art school college curriculum, but with better classes and at a fraction of the cost.

The 10 “terms” included in the complete pack will focus on digital arts in general, giving you the best artistic base you would expect from top colleges around the world, but without the fluff and in a practical digital format.

You will learn all the esential skills needed to get ahead in the crowded digital art industry with a curriculum packed with content you actually need and none of which you don’t.

I’ve gathered countless curriculums from traditional art schools all around the world, put together the best part of each and added some key classes you’ll need (yet normally won’t find) based on my 14+ years of experience in the art industry.

The result is a massive program I’ve split in 10 terms with a natural progression from simple notions to more complex topics. Each term should be about 8-12 hour long with exercises for most classes.

Color and Light Theory 1
Learn the basics of color theory, harmony and how to create good color palettes

Anatomy 3
Learn the anatomy of the human arms, legs, hands and feet and how to draw them in any angle

Film & Game Production Overview
Learn about the differencies/similarities between modern CG film/VFX and game productions along with the various art jobs that it Involves

Table of Contents
Color & Light Theory 1
Film & Game Production Overview
Anatomy 3



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