IAMAG–Aaron Simms–屏幕草图大师班

对于艺术家、电影制作人、制片人和梦想家…如果你有一个愿景,我们可以通过我们屡获殊荣的设计& vfx中使用的身临其境的可视化技术来帮助你实现它。

无论你认为自己是初学者还是行业老手,我们的“草图到屏幕”工作流程旨在教育和激励你通过多方面的数字工作流程将特许经营级别的角色、生物和世界带入生活。这些工具对于培养一个全面发展的艺术家的技能和完全掌握你的手艺是必不可少的。IAMAG – Aaron Simms – Sketch To Screen Masterclass

大小解压后:23.5G 时长:14小时 1920X1080 语言:英语+中英文字幕(云桥网络机译)




内容:

已经发布

第一部分:VFX和概念设计的历史
第二部分:道具和武器设计,由概念设计师凯尔·布朗负责
第三部分:创意总监/设计师:Steffen Reichstadt
第4部分:首席概念设计师/资产建造者的3D建模:Kyle Brown
第5部分:纹理+外观开发
第六部分:VFX监制的VFX监制:安德烈·巴斯塔诺比
第7部分:索具+管道由索具和管道大师:亚当本森
第八部分:哑光画家的动画:迪迪埃·科宁斯
第9部分:数字哑光绘画+ 3D环境哑光画家:迪迪埃·科宁斯
第10部分:照明+渲染由照明和渲染艺术家:大卫奥尔森
第11部分:由首席作曲者进行合成:汤姆·海德尔


For artists, filmmakers, producers, and dreamers… if you have a vision, we can help you bring it to life through immersive visualization techniques that are utilized in our award-winning designs & vfx.

Whether you consider yourself a beginner or industry-veteran, our ‘sketch to screen’ workflow is designed to educate and inspire you to bring franchise-level characters, creatures, and worlds to life through a multi-faceted digital workflow. these tools are essential to developing skills as a well-rounded artist and the complete mastery of your craft.

Content :

Already Released

Part 1: History of VFX & Concept Design
Part 2: Props & Weapon Design by Lead Concept Designer: Kyle Brown
Part 3: Photobashing by Creative Director / Designer: Steffen Reichstadt
Part 4: 3D Modeling by Lead Concept Designer/Asset Builder: Kyle Brown
Part 5: Texturing + Look Development by Look Dev Artist: David Olson
Part 6: VFX Supervising by VFX Supervisor: Andre Bustanoby
Part 7: Rigging + Pipeline by Rigging & Pipeline Guru: Adam Benson
Part 8: Animation by Matte Painter: Didier Konings
Part 9 : Digital Matte Painting + 3D Environments Matte Painter: Didier Konings
Part 10: Lighting + Rendering by Lighting & Rendering Artist: David Olson
Part 11: Compositing by Lead Compositor: Tom Heddell

Bonus – Released Date – May 20th 2020

云桥网络 为三维动画制作,游戏开发员、影视特效师等CG艺术家提供视频教程素材资源!