CGCircuit–在Houdini梳理狮毛
大小解压后:8.9G 含项目文件 时长2h 58分 1920X1080 MP4 语言:英语+中英文字幕(机译)



在这个在线课程中,观众将从制作的角度学习如何制作逼真的毛发。我们将讨论如何为所有长度的头发创建引导曲线。使用从短睫毛到长鬃毛的不同技术。您还将学习如何从皮肤网格创建组来生长毛发,以及如何使用vex代码绘制遮罩和调整值。如果你不习惯使用Houdini的梳理工具,你还将学习如何从另一个软件包中导入指南或曲线来继续梳理。

我们将从场景基础开始,学习更多的技术制作方面,例如如何将头发转移到具有不同拓扑、形状或uvs的更新模型,以及如何将头发转移到动画模型。我们甚至研究如何用风模拟头发。您将学习如何使用纹理设置毛发着色器,以及如何使用真言设置相机和渲染。

这门课程是为中级水平设计的。


观看本课程后,您将能够自信地使用相同的工作流程和技术训练任何动物、人类或生物。

第1章:场景和几何设置
场景选项
加载绑定几何图形
创建组
创造VDB碰撞
导入动漫地理
创造环境之光


第二章:导游培训
创建身体参考线
车身指南建议
画面具
掩模调整
指南掩蔽
从其他软件导入引导曲线

第三章:头发梳理
发束
身体毛发过滤器
面部毛发
下巴、耳朵、尾巴和肘部毛发
如何随机化厚度
胡须和睫毛
鬃毛

第4章:渲染
渲染相机
用Mantra渲染
毛发着色器基础
眼睛着色器
皮肤着色器
最终毛发着色器

第5章:毛发管道
将参考线和毛发转换为几何图形
将毛发转移到动画几何体
将头发转移到新几何图形
组合头发用于出口
模拟引导头发
最终渲染

Duration 2h 58m Project Files Included MP4

Title: CGCircuit – Grooming Lion Fur in Houdini
Info:
In this online course, the viewer will learn how to create realistic fur or hair from a production standpoint. We will go over how to create guide curves for all lengths of hair. Using different techniques from the short eyelashes to the long mane. You will also learn how to create groups from the skin mesh to grow fur from and how to paint masks and adjust the values using vex code. And if you’re not comfortable using the combing tools in Houdini you will also learn how to import guides or curves from another software package to continue grooming.

We’ll be starting with the scene basics and learning more technical production aspects like how to transfer hair to an updated model with different topology, shape, or uvs and also how to transfer hair to an animated model. We even look at how to simulate the hair with wind. You’ll learn how to set up fur shaders with textures, and how to setup cameras and render with Mantra.

This course has been designed for intermediate level.

After viewing this course, you will be able to groom any animal, human or creature, using the same workflow and techniques with confidence.

Chapter 1: Scene and Geometry Set Up
Scene Options
Loading Bind Geometry
Creating Groups
Creating VDB Collision
Importing Anim Geo
Creating Environment Light

Chapter 2: Guide Groom
Creating Body Guides
Body Guide Advect
Painting Masks
Mask Adjustments
Guide Masking
Importing Guide Curves From Other Software

Chapter 3: Hair Groom
Hair Clump
Body Fur Filters
Face Fur
Chin, Ear, Tail And Elbow Hair
How To Randomize Thickness
Whiskers and Eyelashes
Mane

Chapter 4: Rendering
Render Cameras
Rendering With Mantra
Fur Shader Basics
Eye Shader
Skin Shader
Final Fur Shader

Chapter 5: Fur Pipeline
Converting Guides and Fur Into Geometry
Transferring Fur To Animated Geometry
Transferring Hair To New Geometry
Combining Hair For Export
Simulating Guide Hair
Final Render

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