这是一门面向已掌握基础知识的虚幻引擎5使用者的中级2D游戏开发课程。课程将指导学员构建一款完整的2D动作游戏,重点教授如何运用父类-子类蓝图、事件分发器、数据结构和数据表等专业工作流技术,来创建可复用、模块化且易于扩展的游戏系统。学员将学会实现包括平滑角色操控、激光武器战斗、智能敌人AI、视觉特效、生命值UI、可拾取物品以及由数据表驱动的可扩展波次系统在内的全套功能。课程目标不仅是完成一个可玩的游戏原型,更是培养学员的系统化设计思维,使其能够高效、灵活地开发和拓展自己的游戏项目。

课程时长:5小时13分钟 1920X1080 mp4 语言:中文朗读+中文字幕 含英语原声版本 含课程文件

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Unreal Engine 5 2D Game Development Intermediate Course。What you’ll learn
Build a complete 2D action game in Unreal Engine 5
Use parent-child blueprints to create reusable systems
Design scalable weapon and enemy systems
Implement player and enemy health UI
Create modular explosions and visual effects
Communicate between blueprints using event dispatchers
Build data-driven wave and level systems
Upgrade weapons and player visuals dynamically

Build Professional 2D Games Faster in Unreal Engine 5

This course is designed for intermediate Unreal Engine users who want to move beyond basic tutorials and start building scalable, reusable 2D game systems.

Instead of hard-coding everything, you’ll learn how to use parent-child blueprints, event dispatchers, structures, and data tables — the same techniques used in real production workflows.

By the end of the course, you’ll have a fully playable 2D action game and the knowledge to expand it into your own projects.

What You’ll Build

Throughout the course, we build a complete 2D action game featuring:

Smooth player movement and controls

Laser-based combat with multiple weapon types

Intelligent enemies that follow, attack, and react

Visual effects such as explosions and impact feedback

A health system for both player and enemies

Item pickups including health and level-ups

A scalable wave system driven by data tables

Everything is designed to be modular, so you can reuse and extend systems easily.

What You’ll Learn

How to structure a 2D project in Unreal Engine 5

Creating players and game modes for 2D games

Smooth character movement and responsive controls

Implementing audio feedback (engine sounds, laser fire)

Building weapon systems using parent-child relationships

Creating multiple enemy types with shared logic

Using event dispatchers to communicate between blueprints

Designing modular visual effects (explosions, impacts)

Building UI health systems for player and enemies

Creating pickups and level-up mechanics

Changing ship visuals and weapon behavior dynamically

Designing wave systems using structures and data tables

Why This Course Is Different

Most beginner courses teach what buttons to click.

This course teaches you how to think in systems.

You’ll learn how to:

Build once and reuse everywhere

Add new enemies and weapons in minutes

Expand your game without rewriting logic

If you want to build real games, not just follow tutorials — this course is for you.

Who This Course Is For

Unreal Engine users who know the basics

Developers who want to build scalable 2D games

Game designers who want modular systems

Anyone moving from beginner to intermediate level

Who This Course Is NOT For

Absolute beginners with no Unreal Engine experience

Developers looking only for 3D content

Students who want quick copy-paste tutorials without understanding systems

Who this course is for:
Unreal Engine users who know the basics
Developers who want to build scalable 2D games
Game designers who want modular systems
Anyone moving from beginner to intermediate level

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