Release date:2022, April 9

Author:Pasha Ho

Skill level:Beginner

Language:English

Exercise files:Yes

What is this course about?

This course covers entire professional character modeling pipeline.

We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic

. You will learn common professional techniques to do retopology and uv unwrapping

to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.

Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.

Classical pipeline

You will learn the classical step by step approach to create a character 3d model. Starting from reference image

you will learn how to sculpt, retopology,

texture and render a character.

Industry-standard software

You will learn the most common tools and software used for character creation.

Zbrush

for sculpting. 3dCoat for retopology and unwrapping. Substance Painter

for texturing.

Real experience tricks This course contains an enormous number of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real projects and deeply understand their causes.

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