Release date:2019, December
Author:Julien Deville
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
Discover specific Blender 2.8 tools for modeling , texturing, rigging and animation Create a realistic spider ready to render for illustrations or animations Discover a workflow from A to Z for the creation of insects or spidersRequirements
Knowing the basics of Blender training from A to Z is a plus but not required
Good knowledge of the computer tool
Having a recent graphic cardDiscription In this training we will discover the process of creating spiders and insects. We will take as example the creation of a realistic wolfspider.
This training will allow you to discover a complete workflow and discover features of Blender for modeling , texturing and animation.
This course is divided into 7 chapters that will follow the entire process of creation from the basic modeling to texturing and importing into a game engine.
In the first chapter we will model the spider with polybuild techniques, then we will make the UV editing and texturing in chapter two. In chapter 3 we will add the hair partyicles into the model. Chapter 4 and 5 will be for rigging and animation, and then we will render the project on both rendering engines Cycles and Eevee in chapter 6. We will finally export the model with animations into Unity in the last chapter.
As a bonus in this training you will also find 4 complete models that have been produced with the same creative techniques, a dragonfly, a stag beetle, a praying mantis and a grasshopper these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflow from the beginning to the end.
Thank you for appreciating my work and good training to all!
Who is Course for?
3d graphists
Game designers Illustrators01. 1.1-Introduction 02. 1.2-Insert reference images 03. 1.3-Modeling the body 04. 1.4-Adding details 05. 1.5-Modeling the first leg 06. 1.6-Adapt other legs 07. 1.7-Make junction to the body 08. 1.8-Modeling the pedipalp 09. 1.9-Modeling the eyes 10. 1.10-Adding Crease and Subdivision
02. Chapter 2 – UV-Mapping and texturing01. 2.1-Unwrap the model 02. 2.2-Edit the UV-map 03. 2.3-Texture paint with stencil 04. 2.4-Texture paint with clone tool 05. 2.5-Refinements with paint tool 06. 2.6-Shader creation
03. Chapter 3 – Hair particles creation01. 3.1-Main particles system creation 02. 3.2-Second particles system creation 03. 3.3-particles shader creation
04. Chapter 4 – Rigging01. 4.1-Basic armature creation 02. 4.2-Constraints setup 03. 4.3-Custom shapes setup 04. 4.4-Posing the model
05. Chapter 5 – Animation01. 5.1-Basic walk cycle 02. 5.2- Walk cycle variations 03. 5.3-Mixing animations
06. Chapter 6 – Final render in Blender01. 6.1-Studio creation 02. 6.2-Compositing 03. 6.3-Realistic beauty shot
07. Chapter 7 – Export in Unity01. 7.1-Export FBX files in Blender 02. 7.2-Import in Unity 03. 7.3-Extra files introducing
[Udemy] Blender 2.81 – Spiders and insects creation from scratch.7z [Udemy] Blender 2.81 – Spiders and insects creation from scratch_Subtitles.7z


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