Release date:2022

Author:Game Animation Academy

Skill level:Beginner

Language:English

Exercise files:Yes

Dear Animator,

Have you ever felt like your animations lack weight and appeal?

Do you feel like your characters “float underwater” after a day or two, looking at them?

If you’re having this problem, you’re not alone. I’ve also struggled with this, BUT…the solution is easier than you think.

Many animation schools focus on the “motion” part of the animation.

That’s why the classic “bouncing ball assignment” comes first in any animation school.

“Movement” in your 3D software is essential…

However, it’s easy to fall into the trap of fiddling around with your curves,

or even worse… overlooking that you’re animating a real character, and you end up just

Back in my student days, I fell into the same trap of moving things around for motion’s sake…

…until my mentor pointed out my flaw.

He said to focus on your “posing” rather than thinking about the movement itself.

And then added:

“THINK ABOUT EACH POSE AS AN ACTION FIGURE THAT YOU WANT ON YOUR DESK”

Whenever I get stuck in the creative process, I ask myself this question like a mantra:

Would I want this pose on my desk?

If the pose is not worth displaying on my desk, I work on it until it does. If the pose looks good, I move on to the next one until every single frame looks appealing, from all angles.

Many other talented animators grasped the posing concept as well.

Go ahead and pause on any frame of a Pixar or Disney film… You’ll find perfectly crafted poses for the audience. Each one of these poses tells a story about the character.

I like to call these “Pushed Poses”

Let’s take a look at what I call “Pushed Poses”

If I tried to copy this pose directly from the reference, I would end up with a very bland pose like this…
Module_01_Main_Pillars_of_Posing

Module_01_01_three_key_principles_for_dynamic_posing_in_games Module_01_02_Posing_Mindset Module_01_03_Posing_Tools Module_01_04_How_to_Use_reference Module_01_05_Posing_Checklist_Sword_Demo

Module_02_Push_That_Pose_In_Action

Module_02_01_Heavy_Punch Module_02_02_Knee_to_face_part_01 Module_02_02_Knee_to_face_part_02 Module_02_02_Knee_to_face_part_03 Module_02_03_Hit_React_Death_pose Module_02_04_Knife_finisher_part_01 Module_02_04_Knife_finisher_part_02 Module_02_05_Punch_In_The_Gut_Part_01 Module_02_05_Punch_In_The_Gut_Part_02 Module_02_05_Punch_In_The_Gut_Part_03 Module_02_06_Mocap_headshot_part_01 Module_02_06_Mocap_headshot_part_02 Module_02_07_No_Reference_workflow Module_02_08_Muay_Thai_Kick Module_02_09_Dynamic_kick Module_02_10_Volleyball_posing_part01 Module_02_10_Volleyball_posing_part02 Module_02_10_Volleyball_posing_part03

Module_03_Common_Posing_Mistakes

Module_03_01_Everything_is_Connected Module_03_02_The_Human_Elbow Module_03_03_Knees_and_Feet Module_03_04_Sticky_Feet_Syndrome Module_03_05_adding_weight_to_The_feet Module_03_05_Broken_Spine Module_03_06_The_Loose_fist

Module_04_Contrast_in_Posing

Module_04_01_Flying_kick Module_04_02_Martial_arts_kick Module_04_03_Martial_arts_kick

Module_05_Bonus

Module_05_01_best_site_to_find_poses Module_05_02_find_your_timing_without_animating Module_05_03_Pose_inception Module_05_04_Layering_motion_on_top_of_a_pose

[Gumroad] Push That Pose! Dynamic Posing Blueprint_Subtitles.7z

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