Release date:2022, November

Author:Otto Lai

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Instance objects using Blender 3.3 Geometry Nodes Create, edit, and randomize custom attributes Interpret values using the Map Range node Rearrange nodes into organized networks Write a formula using multiple Vector Math nodes

Requirements Only minimal experience with Blender

is necessary. Specifically, students should be comfortable navigating through 3D space, adding primitive meshes, and how to extrude faces.

Blender 3.3 or higher

Discription Blender’s rise as a multi-purpose 3D application was especially noticable in 2019 with the release of version 2.8. Now several years later, Blender version 3.3 continues to explore and evolve one of the most exciting procedural systems; Geometry Nodes. As of November 2022, Geometry Nodes are a little over a year old, and each release is still considered a prototype. However, the developers consider it to be production-ready, and many users find it stable enough to incorporate into their pipeline.

Traditionally there exists a gap between digital artists and software developers. 3D art is indeed a visual medium, but Geometry Nodes provides a middle ground where one can dabble with code. I have taught this curriculum three times as a synchronous online class and after feedback from kids, teens, and adults, I am very proud of this carefully crafted learning experience. I found it was crucial to not overwhelm students with formulas, but rather create opportunities for seeing relationships between, numbers, code, and beautiful shapes.

CLASS FORMAT This class contains 22 video lectures and 22 Blender scene files. Most of the Blender files are incomplete projects and students are given instructions on how to finish them. Some of the files only require a few clicks to complete. I find that focusing on specific tasks is more efficient for beginners rather than trying to digest the dozens of steps to complete a project. However, I do have a couple videos which walk students through creating something from scratch, but only after covering fundamental concepts.

PROJECTS

Instancing a City on a Grid Instancing Needles on a Cactus Instancing a Spiked Ball and Chain on a Curve 6 more exercises focusing on Utility Nodes like Vector Math and Map Range

Who this course is for:

This class is suitable for Beginner to Advanced Blender users who want to learn Geometry Nodes

Artists who want to a soft introduction to coding and node-based workflows

Teachers who want to teach Blender Geometry Nodes
1. Instance a City on a Grid

1. Intro and Create Parameters 2. Random Value Vector 3. Grid for Points 4. Object Info Node 5. Instance City 6. Random Instance COL 4 buildings 7. Random Instance COL terracotta warriors

2. Instance Needles on a Cactus

1. Density Cactus 2. Align Euler to Vector 3. Cactus Done 4. Distribute Points on Faces Cactus

3. Utility Nodes

1. Randomize with Noise 2. Frames Vector String 3. Vector Math Ruler and Reroute 4. Map Range Shading 5. Map Range Scaling cubes leg 6. Proximity

4. Instance a Ball and Chain on a Curve

1. Chain Draw Curve Edit mode 2. Chain Resample Curve 3. Curve Tangent 4. Color Ramp for Instance Scale 5. Instance Ball & Chain

[Udemy] Intro to Geometry Nodes using Blender 3.3 by Otto Lai.7z [Udemy] Intro to Geometry Nodes using Blender 3.3 by Otto Lai_Subtitles.7z

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