Release date:2022, December

Author:Nexttut

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a prop and where to put details How to sculpt in Zbrush for environments Making Master Materials for games How to set to simple yet effective Niagara particles to add motion to the scene

Requirements I expect you to have some sort of basic experience with Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush.

Discription Do you want to make a dark and moody scene using the new methods for games?

Then I welcome you to Nexttut education’s Advanced Scene Creation for Games.

About Me: My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.

By the End Of This Course, You Will Be Able To:

Create a Dark and Moody environment for games using the new methods and workflows

Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas

Use Modularity, Vertex Blending, Decals for the most variety

Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.

What You Will Learn:

How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a prop and where to put details How to sculpt in Zbrush for environments Making Master Materials for games How to set to simple yet effective Niagara particles to add motion to the scene

Course Project Overview:

We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.

Who is This Course For?

I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip.

The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.

Who is Not The Ideal Student For This Course? This course is not designed for absolute beginners.

What Are The Requirements Or Prerequisites For Taking This Course?

I expect you to have some sort of basic experience with these software packages.

You should have the software packages installed on your computer.

Join Me Now: So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who this course is for: I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.

01 – Introduction

01 – Introduction 02 – Download Project Files 03 – Road Map For This Project 04 – Landscape In Gaea 05 – Rough Blockout 06 – Gas Station Modularity 07 – Finishing Modularity 08 – Blockout Lighting

02 – Gas Station

09 – Control Room Modularity 10 – Finishing Modular Blockout 11 – Plaster Height Big Shapes 12 – Plaster Height Mid Shapes 13 – Plaster Base Color 14 – Test Plaster Mat In UE5 15 – Brick Height Big Shapes 16 – Brick Mortar Height 17 – Brick Base Color 18 – Shop Crown Modeling 19 – Texture The Crown 20 – Rolling Shutter Modeling 21 – Rolling Shutter Texture 22 – Door And Windows 23 – Baking Door And Windows 24 – Texture Door And Windows 25 – Check The Results In UE5 26 – Walkway And Intro To Zbrush 27 – Walkway HighPoly Sculpt 28 – Unwrap And Bake Walkway 29 – Texture The Walkway 30 – Blockout Modular Station 31 – Unwrap And Bake Station Kit 32 – Texture The Station Kit 33 – Snow Material 34 – Mud Material Height 35 – Mud Material Color 36 – Road Material Height 37 – Road Material Vertical Line 38 – Road Material Color 39 – Master Material Creation 40 – Second Material Creation 41 – Vertex Blend Setup 42 – Material Overall Noise 43 – Prop Master Material 44 – Prop Material Dirt 45 – Landscape Material 46 – Nanite Landscape Meshes 47 – Landscape Spline Road 48 – Gas Station Yard

03 – Secondary Props

49 – Modeling Modular Pipes 50 – Unwrap And Texture Pipes 51 – Pipe Kit In UE5 52 – Chain Link Fence 53 – Modeling Extra Props 54 – Emisive Material 55 – Extra Props Texturing 56 – Simulating Plastic Bags 57 – Barrel Simulation 58 – More Trash Simulation 59 – Baking Trash Meshes 60 – Texturing Trash Meshes

04 – Hero Prop

61 – Gas Pump Big Shapes 62 – Gas Pump Small Shapes 63 – Gas Pump Finishing Details 64 – High Poly Gas Pump 65 – Unwrap And Bake Gas Pump 66 – Texturing Big Shapes 67 – Texturing Medium Shapes 68 – Texturing Emissive Details 69 – Grime And Dirt

05 – Decals Lighting And VFX

70 – Crack Decal 71 – Water Decal 72 – Edge Decals 73 – Set Up Scene For Lighting 74 – Fog Card Material 75 – Finishing Fog Cards 76 – Fog Niagara System 77 – Snow Particles 78 – Light And Post Process

06 – Conclusion

79 – Thank You

[Udemy] Advanced Scene Creation for Games.7z.001.rar [Udemy] Advanced Scene Creation for Games.7z.002.rar [Udemy] Advanced Scene Creation for Games_Subtitles.7z

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