Release date:2021, August 25

Author:Sarah Petruzzi

Skill level:Intermediate

Language:English

Exercise files:Yes

1. You’ll learn to organize references understanding which one you need to collect for your purpose;

2. You will be able to gain a likeness or invent a new role by learning how to manage the sculpting face

;

3. You will learn how to make realistic skin using both XYZ textures and hand sculpting

;

4. How to model and organize UVS for the eye’s components creation, sculpting and texturing, then the shading for a realistic result (all made from scratch);

4. You’ll also learn how to make realistic clothes with

two different approaches;

5. I’ll explain how to manage lights and settings in your Maya scene to get the final result you are looking for.

00_Trailer 01_01_references research 02_01_likeness head blockout 02_02_head time-lapse 02_03_export and scene set up 02_04_anatomy adjustments topology UVs 02_05_export and project 02_06_head time-lapse 03_01_XYZ workflow (1) 03_02_XYZ workflow (2) 04_01_albedo polypaint 04_02_albedo polypaint and spotlight projection 04_03_sculpting fine details 04_04_makeup painting and export 05_01_scene scale and focal length 05_02_camera and DOF 05_03_lights 06_01_blendshape and skin shading 06_02_grayscale maps and skin shading 07_01_eyes modeling 07_02_eye UVs and tear line 07_03_iris timelaps 07_04_eye texturing 07_05_eye shading 08_01_quick pose and top modeling 08_02_top sculpting 08_03_robe sculpting 09_01_bottom eyelashes 09_02_top eyelashes 09_03_eyebrows 10_01_posing 10_02_export and blendshapes 10_03_hair 10_04_peachfuzz 10_05_more hair 11_01_posing texturing sculpting hand 11_02_layers and export arm 11_03_skin shading arm 11_04_arm hair 12_01_nano tile texture and polypaint top 12_02_top shading 12_03_robe shading 12_04_clothes xgen 13_01_HDRI lightning tests 13_02_lights set DOF render settings AOVs

[Wingfox] Photorealistic Character Creation.7z [Wingfox] Photorealistic Character Creation_Subtitles.7z

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