Release date:2021
Duration:01 h 14 m
Author:Stefano UnreaLab team
Skill level:Beginner
Language:English
Exercise files:Yes
In this course we’ll see how to create, from start to finish, a complete simulation of a boat in the sea.
You will learn everything you need to create and manage a fluid simulation in Blender, using the native Mantaflow engine.This class is not a simple explanation of all the properties and settings, but a real project, that will teach you how to create a real simulation from start to finish.
You will also learn how to create the cloth simulation of the sail, how to create splashes, spray and foam.
We’ll see how to solve some of the most common problems we have to deal with a simulation like this.At the end of the course, you will have the knowledge to create a simulation of any complexity yourself.
This course is for those people who have at least a basic knowledge of Blender, in relation to the basic navigation in the viewport, model manipulation and nodes creation.
01 – Introduction 02 – Basic scene setup 03 – The boat animation 04 – 3 cloth simulation 05 – Simulation basic setup 06 – Simulation settings 07 – The water flow source 08 – Basic fluid properties 09 – Particles size and resolution 10 – FLIP and APIC simulation methods 11 – How to bake the simulation 12 – The collision object 13 – Collision object part 2 14 – How to create the mesh of the water 15 – Velocity guides and effectors


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