Release date:2019, April

Author:Saurabh Jethani

Skill level:Beginner

Language:English

Exercise files:Yes

This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.

Week 1 | Painter Basics Going over substance UI | Creating a new scene | Baking from high to low poly, to get the necessary maps. | Texturing in painter. Using generators, procedruals, brushes, particles etc. with mask to maintain a non destructive workflow. | Going over smart materials and how to create own. | Exporting textures and making own presets for exporting. | Rendering inside substance painter

Week 2 | PBR Fundamentals and Texturing PBR explanation | Briefly going over Uvs and best practices. | Exporting meshes from external software for substance | Using naming convention for baking | Importing externally baked maps | Texturing metallic/non-metallic props of a character. | Telling a story with textures

Week 3 | Texturing Cloths and Baking a face for texturing Going over Uvs for cloths | Texturing Cloths | Going over Uvs for Face | Opening the high res sculpt in zbrush and going over how to bake a face with minimum bleeding in the bakes. | Extracting a cavity map in zbrush for the pore details. | Preparing it inside substance for texturing | Going over how to divide a character to maintain performance and save memory.

Week 4 | Texturing a Face in Painter Going over principle of skin texturing | Demo on texturing a skin using painter.

Week 5 | Finishing the Face Textures Detailing the skin albedo and adding specific details on it like mole, scars, tattoo,war paint etc. | Finalizing the Albedo | Creating the supporting maps inside substance : Gloss/Roughness, Translucency, Scatter, Detail weight map | Using the same knowledge to texture other parts of a human body

Week 6 | Presenting the Assets in Engine Exporting the maps out of substance painter for either marmoset/unreal engine. | Setting up materials in Marmoset. | Setting up maretials in Unreal engine. | Getting some presentable images to showcase our textures

Week 1 Character Texturing for Games in Substance week 1 – 1 – Instructor Introduction Character Texturing for Games in Substance week 1 – 10 – Exporting and Rendering Character Texturing for Games in Substance week 1 – 11 – Assignment Character Texturing for Games in Substance week 1 – 2 – Course Introduction A Character Texturing for Games in Substance week 1 – 3 – Course Introduction B Character Texturing for Games in Substance week 1 – 4 – Substance Painter UI Character Texturing for Games in Substance week 1 – 5 – Setting up a scene and baking Character Texturing for Games in Substance week 1 – 6 – Layers and Masks Character Texturing for Games in Substance week 1 – 7 – Texturing in Painter Part 01 Character Texturing for Games in Substance week 1 – 8 – Texturing in Painter Part 02 Character Texturing for Games in Substance week 1 – 9 – Smart Materials

Week 2 Character Texturing for Games in Substance week 2 – 1 – Introduction Character Texturing for Games in Substance week 2 – 10 – Character Texturing 08 Character Texturing for Games in Substance week 2 – 11 – Exporting Character Texturing for Games in Substance week 2 – 12 – UVs and Emissive Character Texturing for Games in Substance week 2 – 13 – Assignment Character Texturing for Games in Substance week 2 – 2 – PBR Character Texturing for Games in Substance week 2 – 3 – Character Texturing 01 Character Texturing for Games in Substance week 2 – 4 – Character Texturing 02 Character Texturing for Games in Substance week 2 – 5 – Character Texturing 03 Character Texturing for Games in Substance week 2 – 6 – Character Texturing 0 4 Character Texturing for Games in Substance week 2 – 7 – Character Texturing 05 Character Texturing for Games in Substance week 2 – 8 – Character Texturing 06 Character Texturing for Games in Substance week 2 – 9 – Character Texturing 07

Week 3 Character Texturing for Games in Substance week 3 – 1 – Introduction Character Texturing for Games in Substance week 3 – 2 – Cloth Uvs Character Texturing for Games in Substance week 3 – 3 – Cloth Texturing Character Texturing for Games in Substance week 3 – 4 – Texture Resources Character Texturing for Games in Substance week 3 – 5 – Face UVs Character Texturing for Games in Substance week 3 – 6 – Face Baking Character Texturing for Games in Substance week 3 – 7 – Cavity Map Character Texturing for Games in Substance week 3 – 8 – Optimizing Character Texturing for Games in Substance week 3 – 9 – Assignment

Week 4 Character Texturing for Games in Substance week 4 – 1 – Introduction Character Texturing for Games in Substance week 4 – 2 – Texturing XYZ Character Texturing for Games in Substance week 4 – 3 – Skin Character Texturing for Games in Substance week 4 – 4 – Skin Painting Techniques Character Texturing for Games in Substance week 4 – 5 – Skin Painting Demo Part 1 Character Texturing for Games in Substance week 4 – 6 – Skin Painting Demo Part 2 Character Texturing for Games in Substance week 4 – 7 – Recap Character Texturing for Games in Substance week 4 – 8 – Assignment

Week 5 Character Texturing for Games in Substance week 5 – 01 – Introduction Character Texturing for Games in Substance week 5 – 02 – Finalizing Character Texturing for Games in Substance week 5 – 03 – Tatoos and Projection Character Texturing for Games in Substance week 5 – 04 – War Paint Character Texturing for Games in Substance week 5 – 05 – Damages Character Texturing for Games in Substance week 5 – 06 – Supporting Maps A Character Texturing for Games in Substance week 5 – 07 – Supporting Maps B Character Texturing for Games in Substance week 5 – 08 – Assignment

Week 6 Character Texturing for Games in Substance week 6 – 01 – Introduction Character Texturing for Games in Substance week 6 – 02 -Exporting Character Texturing for Games in Substance week 6 – 03 – Marmoset Material Character Texturing for Games in Substance week 6 – 04 – Marmoset Cloth Material Character Texturing for Games in Substance week 6 – 05 – Marmoset Skin Material Character Texturing for Games in Substance week 6 – 06 – Skin Look Dev Character Texturing for Games in Substance week 6 – 07 – Unreal Material Part 1 Character Texturing for Games in Substance week 6 – 08 – Unreal Material Part 2 Character Texturing for Games in Substance week 6 – 09 – Unreal Skin Setup Character Texturing for Games in Substance week 6 – 10 – Bonus Eye Video Character Texturing for Games in Substance week 6 – 11 – Lights Character Texturing for Games in Substance week 6 – 12 – Presentation Character Texturing for Games in Substance week 6 – 13 – Assignment

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