Release date:2018

Duration:01 h 04 m

Author:Andrew Silke

Skill level:Intermediate

Language:English

Exercise files:Yes

Welcome to the Quad Draw page, this page explains all the features of Maya’s Quad Draw tool. Quad Draw is quickly becoming the must-know tool for modern modeling workflows. It’s considered the industry standard for manual retopology tasks.

Retopology allows you to change and add to your mesh by snapping new polygons to an existing mesh. It’s helpful for turning sculpts into animation-ready objects or reflowing your meshes. You can also use Quad Draw when there’s no snapping at all; it’s excellent for bridging and patching holes with quads.

This page focuses on core functionality in short easy to understand demonstrations.

Table of Contents

CLASS TIME:

1. Fundamentals (25 mins)

2. Snapping And Symmetry (8:34 mins)

3. Fast Workflow (10 mins)

4. Responsiveness, Non Live (10 mins)

5. Extra Options (9:06 mins)

1.0 Maya_ Quad Draw, Page Overview 1.1 Page overview 1.2 Quad draw basics 1.3 Basic functions – cut relax delete 1.4 All create methods 1.5 Comprehensive – Delete cut merge 1.6 All tweaks and move modes 1.7 All relax modes 1.8 Important note – Delete history 2.1 Snapping meshes and conform 2.2 Live subd mesh note 2.3 Symmetry modes 3.1 Fast quad draw workflow 3.2 Snap issues explained 3.3 Toggle visibility hires-retopo example 3.4 Toggle visibility workflow setup 4.1 Non-live features with quad draw 4.2 Speeding up quad draw responsiveness 4.3 GPU chache for hi-poly meshes 5.1 Options – Customize viewport look 5.2 Options – Surface offset 5.3 Options- Conform offset 5.4 Options- Snap to bakfaces 5.5 Options- Marking menu and conclusion

Maya_Modeling_Files.7z

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