Release date:2018, December 18

Duration:04 h 03 m

Author:Joel Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training course. Instructor Joel Bradley begins with an overview of a prebuilt Substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer. He covers basics, such as navigating the substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom environmental panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX-Maps. Finally, Joel closes out the course by putting a substance to use, showing how to import a substance package into a game engine such as Unreal Engine 4.

Topics include:

Choosing the correct graph template

Importing meshes and maps

Adjusting the UI layout

Working with the Graph, 3D, and 2D views

Using the atomic nodes

Creating and combining normals

Blending shapes together

Creating MDL materials

Building an FX-Map

Publishing a substance

Using a substance in Unreal

01 – Substance Designer 02 – What you should know before watching this course

03 – The Welcome dialogue 04 – Preferences and important setup 05 – What is a substance package 06 – What is a substance graph 07 – Choosing the correct graph template 08 – Setting your graph properties 09 – Mesh setup prior to export 10 – Importing meshes and maps into Designer 11 – Baking out mesh-specific maps

12 – Adjust the UI layout 13 – Menu items and options 14 – The Explorer section 15 – What is the Library 16 – The parameters section

17 – Navigating and using the Graph view 18 – Using the graphs quick access options 19 – Setting up the graphs information feedback 20 – Using the Graph view toolbars 21 – Utilizing the preview size 22 – Using the 3D view 23 – Scene and Materials menu 24 – Lights and camera controls 25 – Environment and scene settings 26 – Display and render options 27 – Navigating the 2D view 28 – 2D view essential controls

29 – Adding bitmap nodes 30 – Discussing the power of the Blur node 31 – Using blend nodes 32 – Utilizing the Curve node 33 – Patterns with the Shape Mapper 34 – Adding detail with the Slope Blur node 35 – Using shape nodes 36 – Creating patterns with the Splatter node 37 – Creating normals 38 – Combining normals 39 – Creating height maps 40 – Creating color with the gradient nodes 41 – Adding procedural dirt 42 – Using the text tool 43 – Adding realism with the Water Level node 44 – Complex height maps with Shape Extrude

45 – Adding the Panorama Shape node 46 – Blending shapes together

47 – What is MDL 48 – Creating the MDL graph 49 – The basics of an MDL shader 50 – Finalizing the Anisotropic BSDF

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