Release date:2018

Duration:07 h 04 m

Author:Stephen Wells

Skill level:Beginner

Language:English

Exercise files:Yes

Students taking the Catacomb in ZBrush course will learn how to take a basic quick sketch of a scene and create simple geometry to approximate a proxy/temporary version. They’ll next learn to create, duplicate within a subtool, and modify their meshes to create several versions of individual items to create interest. They’ll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes. Also indisposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in Zbrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interating multiple instances of geometry that will quickly ‘fill out’ spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and ‘hollowing out’ more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believeable graveyard scene.

Table of Contents

Volume 1

Chapter 1 – Intro 01:28

Chapter 2 – Reviewing Concept and Proxy Modeling 19:47

Chapter 3 – Creating Fencing 16:20

Chapter 4 – Positioning and Scaling the Fencing 15:34

Chapter 5 – Graveyard Crosses 15:04

Chapter 6 – Tombstones Among Us 16:02

Volume 2

Chapter 1 – Intro 01:11

Chapter 2 – Building a Tree with Zspheres 14:54

Chapter 3 – Extending Zsphere Tree Branches and Roots 15:08

Chapter 4 – Using Curve Multi-Tubes 15:23

Chapter 5 – Basic Details with the Clay Build Up Brush 14:57

Chapter 6 – Adding Details with Dam Standard and Alpha Stroke 19:05

Volume 3

Chapter 1 – Intro

Chapter 2 – Creating the Wall Columns15:22

Chapter 3 – Bricks to Make a Wall11:18

Chapter 4 – Continuing the Bricks10:39

Chapter 5 – Finishing Off the Wall17:03

Chapter 6 – Starting the Arch for the Main Entrance10:49

Chapter 7 – Finishing the Arch09:30

Chapter 8 – Reusing Fence Spikes to Create a Gate15:27

Volume 4

Chapter 1 – Intro 01:16

Chapter 2 – Importing External Meshes 15:26

Chapter 3 – New Wall Mesh Duplication and Placement 15:39

Chapter 4 – Adjusting Fence Spikes 15:05

Chapter 5 – Placing Tombstones 16:44

Chapter 6 – Creating Ground Displacement 15:01

Chapter 7 – Creating Graveyard Grass 16:15

Chapter 8 – Clumping Grass and Tombstone Booleans 14:59

Chapter 9 – Starting Surface Details and Cracking Stone 10:44

Chapter 10 – Finishing Surface Details and Cracking Stone 11:29

Chapter 11 – Deforming the Main Gates16:52

Chapter 12 – Using Booleans to Create the Wall19:51

Volume 1 01-Intro 02-Reviewing Concept and Proxy Modeling 03-Creating Fencing 04-Positioning and Scaling the Fencing 05-Graveyard Crosses 06-Tombstones Among Us

Volume 2 01-Intro 02-Building a Tree with Zspheres 03-Extending Zsphere Tree Branches and Roots 04-Using Curve Multi Tubes 05-Basic Details with ClayBuildup Brush 06-Adding Detail with Dam Standard + Alpha Stroke

Volume 3 01-Intro 02-Creating the Wall Columns 03-Bricks to Make a Wall 04-Continuing the Bricks 05-Finishing Off the Wall 06-Starting the Arch for the Main Entrance 07-Finishing the Arch 08-Reusing Fence Spikes to Create a Gate

Volume 4 01-Intro 02-Importing External Meshes 03-New Wall Mesh Duplication and Placement 04-Adjusting Fence Spikes 05-Placing Tombstones 06-Creating Ground Displacement 07-Creating Graveyard Grass 08-Clumping Grass and Tombstone Booleans 09-Starting Surface Details and Cracking Stone 10-Finishing Surface Details and Cracking Stone 11-Deforming the Main Gates 12-Using Booleans to Create Wall

3dmotive-CatacombInZbrush_Source01-04.7z

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