Release date:2019

Duration:04 h 35 m

Author:Martin Perhiniak

Skill level:Beginner

Language:English

Exercise files:Yes

Do you want to learn how to create professional vector illustrations using Adobe Illustrator and having fun at the same time? Then this course is perfect for you!

We will be working on three character illustration projects, covering the whole workflow each time from the initial sketches to the fully fledged vector drawings to give you insight into each step of the creative process. As the title of the course suggests these characters will be fun and quirky monsters. You will be able to use the sketches, colours, and elements included with the course and follow along the videos to recreate each artwork OR you can use the techniques demonstrated to create your own versions of these characters and let your imagination run wild.

Don’t worry if you have no experience in character art as the first long chapter of this course covers all the important techniques and concepts used by illustrators to create engaging characters. This course is best suited for anyone who already has a basic understanding of working with Adobe Illustrator as we are going to use advanced techniques like shading with Gradient Meshes, adding texture effects, using Clipping Masks and CC 2019 new features like Freeform Gradients and Global Edit. If you are new to working with Adobe Illustrator I would recommend to start with my Illustrator CC MasterClass before diving into the mysterious and fascinating world of monsters.

You will need Adobe Illustrator to follow along the course, ideally the latest Creative Cloud version, but not older than CC 2015 as we will be working with many newly introduced features. A pen tablet can be useful for taking this course, but it is not necessary. You will be able to finish all the projects without any issues by using a mouse.

Table of Contents

1. Time to draw some monsters! 2:09

2. Principles – Telling a story 3:15

3. Principles – Shapes 2:48

4. Principles – Silhouettes 2:04

5. Principles – Proportions and exaggeration 2:37

6. Principles – Expressions 3:43

7. Principles – Posture and body language 2:57

8. Principles – Scale and perspective 2:25

9. Principles – Colors 4:06

10. Principles – Shading 2:02

11. Principles – Textures and effects 1:04

12. Principles – Finding inspiration 4:01

13. Vampire – Drawing the character 7:00

14. Vampire – Drawing the Cape 4:35

15. Vampire – Drawing the Coat 5:55

16. Vampire – Drawing the Collar 4:00

17. Vampire – Using Global Edit 2:39

18. Vampire – Shading with Freeform Gradient 3:21

19. Vampire – Adding texture 4:27

20. Vampire – Final thoughts 0:49

21. Puffy Monster – Introduction 4:06

22. Puffy Monster – Tracing setup 3:52

23. Puffy – Drawing the body 3:08

24. Puffy – Drawing limbs 4:47

25. Puffy – Using Gradients to define forms 8:05

26. Puffy – Drawing the spikes 6:27

27. Puffy – Adding more gradients 7:55

28. Puffy – Advanced Shading with a Gradient Mesh 8:36

29. Puffy – Adding highlights 1:16

30. Puffy – Cast shadows for the spikes 5:03

31. Puffy – Using an Opacity Mask 2:39

32. Puffy – Drawing the mouth 6:10

33. Puffy – Final thoughts 0:44

34. Reaper – Introduction 4:40

35. Reaper – Drawing the scythe 4:21

36. Reaper – Drawing the cape and legs 7:46

37. Reaper – Drawing the hood 3:14

38. Reaper – Drawing the skull 9:23

39. Reaper – Drawing the arm 4:58

40. Reaper – Setting up tracing 1:47

41. Reaper – Drawing the hand 2:27

42. Reaper – Adding details to the skull 9:02

43. Reaper – Adding details to the cape 5:32

44. Reaper – Adding more details 3:59

45. Reaper – Drawing the other arm and hand 8:33

46. Reaper – The importance of sketching 4:29

47. Reaper – Initial shading 5:31

48. Reaper – Glowing eyes effect 5:21

49. Reaper -Shading eye sockets 6:22

50. Reaper – Shading the skull with Freeform Gradient 8:39

51. Reaper – Shading the nose 6:49

52. Reaper -Adding details to the skull 4:09

53. Reaper – Shading the teeth 5:05

54. Reaper -Shading the cape 9:43

55. Reaper – Additional shading with a Gradient Mesh 9:19

56. Reaper -More shading details on the cape 5:31

57. Reaper – Adding cast shadows 4:48

58. Reaper – Organising layers 1:53

59. Reaper – Final thoughts 1:50

60. Conclusion

01 Time to draw some monsters! 02 Principles – Telling a story 03 Principles – Shapes 04 Principles – Silhouettes 05 Principles – Proportions and exaggeration 06 Principles – Expressions 07 Principles – Posture and body language 08 Principles – Scale and perspective 09 Principles – Colors 10 Principles – Shading 11 Principles – Textures and effects 12 Principles – Finding inspiration 13 Vampire – Drawing the character 14 Vampire – Drawing the Cape 15 Vampire – Drawing the Coat 16 Vampire – Drawing the Collar 17 Vampire – Using Global Edit 18 Vampire – Shading with Freeform Gradient 19 Vampire – Adding texture 20 Vampire – Final thoughts 21 Puffy Monster – Introduction 22 Puffy Monster – Tracing setup 23 Puffy – Drawing the body 24 Puffy – Drawing limbs 25 Puffy – Using Gradients to define forms 26 Puffy – Drawing the spikes 27 Puffy – Adding more gradients 28 Puffy – Advanced Shading with a Gradient Mesh 29 Puffy – Adding highlights 30 Puffy – Cast shadows for the spikes 31 Puffy – Using an Opacity Mask 32 Puffy – Drawing the mouth 33 Puffy – Final thoughts 34 Reaper – Introduction 35 Reaper – Drawing the scythe 36 Reaper – Drawing the cape and legs 37 Reaper – Drawing the hood 38 Reaper – Drawing the skull 39 Reaper – Drawing the arm 40 Reaper – Setting up tracing 41 Reaper – Drawing the hand 42 Reaper – Adding details to the skull 43 Reaper – Adding details to the cape 44 Reaper – Adding more details 45 Reaper – Drawing the other arm and hand 46 Reaper – The importance of sketching 47 Reaper – Initial shading 48 Reaper – Glowing eyes effect 49 Reaper – Shading eye sockets 50 Reaper – Shading the skull with Freeform Gradient 51 Reaper – Shading the nose 52 Reaper – Adding details to the skull 53 Reaper – Shading the teeth 54 Reaper – Shading the cape 55 Reaper – Additional shading with a Gradient Mesh 56 Reaper – More shading details on the cape 57 Reaper – Adding cast shadows 58 Reaper – Organising layers 59 Reaper – Final thoughts 60 Conclusion Content.zip

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