Release date:2022

Author: Fer Aguilera Reyes

Skill level:Beginner

Language:Spanish

Exercise files:Yes

Learn to conceptualise and illustrate characters in 3D Fernando Aguilera, illustrator and 3D artist never tires of exploring new tools and ways of giving life to his characters. Both for your professional assignments and your personal projects, always try to optimize resources to obtain impeccable results.

In this course you will discover what is your process of conceptualization and modeling of characters, learning several tricks to reduce render times and modeling, using the new tools of Maya 2017, beyond the conventional scheme of the work process.

About this course You will begin knowing the project that you will develop throughout the course. In addition, Fernando will detail the details of your work process and will guide you when familiarizing yourself with Maya’s basic interface.

You will learn topology principles, key concepts to develop and start modeling the main parts of your 3D illustration. And you will discover the different tools, conventional and recent, to model in Maya.

Once the main forms are created, you will learn to work with MASH to create complex patterns that you can apply to various elements of your digital illustration.

You will also create a rig, which will help you pose different elements and the character in a natural way.

Then, you will see the bases of the render with Arnold and you will learn to take advantage of its different tools to illuminate a scene and apply all kinds of textures in your 3D illustration.

Finally, Fernando will show you how to make the last adjustments in Photoshop.

What is this course’s project? You will make the illustration of a character in Maya, from its basic structure to its post-production in Photoshop. In addition, Fernando will guide you in the process of creating one of his personal illustrations: Mambacore.

Who is it for? Illustrators, animators, designers and 3D artists who want to improve their character modeling technique in Maya

What you need You should have basic Maya knowledge, be familiar with basic 3D modeling processes and, know how to handle an image editing program such as Photoshop or similar.

You will need to have installed Maya 2017, at least, and any version of Photoshop.

01 – Presentation 02 – Influences 03 – Mambacore and the process used 04 – Basic interface and how to create a project folder 05 – Modeling Theory 06 – Masks I 07 – Masks II 08 – Body I 09 – Body II 10 – Arms and Hands I 11 – Arms and Hands II 12 – Extras (Pens, nuts and spear) 13 – Instances, Mash and Patterns of the Feathers 14 – Skirt 15 – Feathers of the Mask 16 – The horns 17 – Rig of the Feathers 18 – Body Rig I 19 – Body Rig II 20 – Camera and Process of Posed 21 – Final stand, extra details and cables 22 – Initial settings and Lighting 23 – materials 24 – Passes for Postproduction and Final Adjustments 25 – Postproduction in Photoshop 26 – Postproduction in Photoshop II 27 – 3D illustration in Maya Character Modelling in Maya_Subtitles.7z Character Modelling in Maya_Subtitles_orig.7z

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