Release date:2022, March

Author:Mrawan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Understand User interface Learn Modeling, how to use Blender to create easy and complex objects

Learn how to prepare the object to receive the texture correctly by unwrapping the objects, we will take a lot of examples to understand that. We will jump to the material section, there we will learn how to add the materials and how to edit them, a lot of stuff in this section. We will learn how lighting works in Blender for Cycles and Eevee, we will take a lot of examples to understand that. Camera, we will learn how to use camera correctly and how to control it in Blender.

Requirements Just go a head to Blender official website and download Blender from there to start the journey

Description

Hello everyone, I’m Marwan Hussein and I would like to welcome you to this new course, Blender is one of the very powerful 3D software on the market and it’s free for everyone to use, when I started with Blender back in 2019 I didn’t know the possibility of this software and what it could do, and when I start to learn it was amazing and easy to understand and it’s so friendly for new users, especially the interface.

Now almost all my online courses focus on Blender and how to create a lot of complex designs with it.

In this new Blender course, I will go throw the most important things that every 3D artist should start with when it comes to using 3D software like Blender.

These things start with.

Understanding the software interface, that’s something very important to start with.

The good news though, Blender has a very friendly user interface, it’s easy to understand and flexible, I mean it’s very easy to manage and change after that we will start to learn how to add objects how to move things understand the navigation system of the software and a lot of things.

When we complete the principles we will start with the modeling.

I divided the modeling section into 4 sections, from easy to complex, in the first section

we will learn how to create easy geometry, after that, we will learn in section 2 how to create something a bit harder, and some scenarios for the third section and the fourth section of modeling.

Modeling means you should know your tools to do something inside Blender, for example, if you want to create a simple table, you can’t do that unless you know your tools better.

The modeling journey in this course is full of knowledge and I made a full section just focusing on modeling, we will model the easy geometries and as we go forward we will start with things a bit difficult, and we will go through this process step by step.

In the modeling section, I will use a new technic to explain any command, I will start creating things, and any command I use to achieve something I will give a special lecture

In this way, we can make the learning process more fun and interactive.

In the modeling section, we will discuss those things. * How to add objects and how to use the navigation system. * How to scale Rotate and move objects. * What are object properties. * Object mode and edit mode. * Learn how to use Bevel in edit mode. * Object shading. * Face normal and selection types. * Learn how to extrude inside edit mode. * How to fix the normal fo face in Blender. * Introduction to modifiers. * Solidify modifier. * Bevel modifier. * Inset face command. * Transformation orentation. * Transform pivot point. * Learning the snap system inside Blender. * How to use subdivision modifier. * Learn what’s Quads, Triangles, and N-Gons. * Delete and merge menu. * Mirror and lattice.

The modeling

section is not stopped here, there are a lot of things inside this section you can check them I jest mentioned a little bit of what we waiting for there.

The modeling section is a long journey, when we finish it we will start with the unwrapping.

Unwrapping is a very important technic after modeling is done, unwrapping means you need to make what you create ready to receive the texture

correctly because if we don’t we will get a problem and the texture will apply in a weird way.

Everything now is ready to go, now it’s the time to give what we created life by adding material to it.

Adding the materials is something very important if you want to give your geometry a life

and make them realistic.

Materials mean you will add color to a surface and make that surface rough or glossy or if you want that surface to be old or new, or make it lucks like glass or like a metal,

and a lot of stuff.

We will use the designs that we made in the modeling section to give them materials for most of them, and we will do that step by step.

After we complete the materials section and understand it we will start with the lighting.

Lighting means after you make t everything ready you need to add a source of light like

what’s happen in real life, because without adding lighting you can not make a render.

In the lighting section, we will discuss all sources of lighting inside Blender and the environment lighting like a skylight and HDRI Lighting.

Lighting section

* Quick overview about the light source in Blender. * Learn how to use spotlight, area light, point light, and sunlight. * How to use Emission light. * How to use HDRI lighting ( High Dynamic Range Imaging ) * How to use portal lights. * What’s an IES light and how to use it. * How to illuminate an interior scene with sunlight * How to illuminate an interior scene with spotlights * How to create volumetric lighting.

All of that for cycles and Eevee.

After all of that, we will learn how to use the camera, now everything is ready and the only thing we need is to set up a camera for our scene, inside Blender, we can’t make a render unless we add a camera so it’s very important to learn how to use the camera in Blender.

Now everything is finished for the course and it’s very important to say that what you just read is just a brief intro to the course.

The course videos reached 185 videos 48hr and 30 min of video content.

After we learn everything we will create together an interior scene from start to finish.

In this project we will go through everything from modeling to rendering, we will create all the elements of the 3D scene together and we will unwrap it and make it ready to add the materials, everything step by step.

After that, I can say we reached the end of this course.

I hope you find this course useful and thank you for reading.

Marwan Hussein.

Who is the target audience? This course is for everyone who want to learn Blender

from start up.

This course works even for student how already knows Blender because there is a lot of advanced stuff they may help.

001_Introduction 001-Intro-video 002-Where-to-find-the-resource-files 003-How-to-download-Blender-and-install-it 004-Blender-Interface 005-Blender-Interface-2 006-Learn-how-to-add-object-and-the-navigation-system 007-Learn-how-to-move-scale-and-rotate-objects 008-object-properties 009-Introduction-to-object-mode-and-Edit-mode 010-Modeling-simple-objects-learn-Bevel-and-object-shading 011-Learn-tips-about-Normal-and-selection 012-Modeling-simple-objects-Learn-how-to-extrude-faces 013-Extrude-command 014-Modeling-a-simple-table 015-Learn-how-to-duplicate-faces-and-fix-the-normal 016-Modeling-a-simple-table-2 017-Learn-how-to-use-Mirror-command-and-whats-orgin-point 018-Modeling-a-simple-table-3 019-Introduction-to-modifiers 020-Modeling-a-simple-table-4-using-Solidify-and-Bevel-modifier 021-Modeling-a-simple-stools 022-Generate-Solidify-Modifier 023-Generate-Bevel-Modifier 024-Inset-Face-command 025-transformation-orientation 026-transform-pivot-point 027-Snap-1 028-Snap-2 029-Modeling-Level-2-Subdivision-modifier 030-Modeling-Level-2-modeling-the-TV 031-Modling-Level-2-Quads-Triangles-and-N-Gons 032-Modeling-Level-2-face-vertex-and-edge-flow 033-Delete-and-merge-menu 034-Modeling-Level-2-modeling-simple-house-part-1 035-Modeling-Level-2-modeling-simple-house-part-2 036-Modeling-Level-2-modeling-simple-house-part-3 037-Modeling-Level-2-modeling-simple-house-part-4 038-Modeling-Level-2-modeling-simple-house-part-5 039-Modeling-Level-2-modeling-simple-house-part-6 040-Modeling-Level-2-modeling-small-mug 041-Modeling-Level-2-modeling-bottle-part-1 042-Modeling-Level-2-modeling-bottle-part-2 043-Modeling-Level-2-modeling-bottle-part-3 044-Modeling-Level-2-Mirror-and-lattice 045-Modeling-Level-2-modeling-bottle-part-4 046-Modeling-Level-2-modeling-teapot-part-1 047-Modeling-Level-2-modeling-teapot-part-2 048-Modeling-Level-2-modeling-teapot-part-3 049-Modeling-Level-2-modeling-kitchen-part-1 050-Modeling-Level-2-modeling-kitchen-part-2 051-Modeling-Level-2-modeling-kitchen-part3 052-Modeling-Level-2-modeling-kitchen-part-4 053-Modeling-Level-2-modeling-kitchen-part-5 054-Modeling-Level-2-modeling-kitchen-part-6 055-Modeling-Level-2-modeling-kitchen-part-7 056-Modeling-Level-2-modeling-kitchen-part-8 057-Modeling-Level-3-Bool-tool-and-carver-tool 058-Modeling-Level-3-modeling-Sony-device-part-1 059-Modeling-Level-3-modeling-Sony-device-part-2 060-Modeling-Level-3-modeling-Sony-device-part-3 061-Modeling-Level-3-modeling-Sony-device-part-4 062-Modeling-Level-3-modeling-Sony-device-part-5 063-Modeling-Level-3-modeling-Sony-device-part-6 064-Modeling-Level-3-modeling-Sony-device-part-7 065-Modeling-Level-3-modeling-Sony-device-part-8 066-Modeling-Level-3-modeling-Sony-device-part-9 067-Modeling-Level-3-modeling-Sony-device-part-10 068-Modeling-Level-3-modeling-Sony-device-part-11 069-Modeling-Level-3-modeling-Sony-device-part-12 070-Modeling-Level-3-modeling-Sony-device-part-13 071-Modeling-Level-3-modeling-Sony-device-part-14 072-Modeling-Level-3-modeling-Sony-device-part-15 073-Modeling-Level-3-modeling-Sony-device-part-16 074-Modeling-Level-3-modeling-sony-device-part-17 075-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-1 076-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-2 077-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-3 078-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-4 079-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-5 080-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-6 081-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-7 082-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-8 083-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-9 084-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-10 085-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-11 086-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-12 087-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-13 088-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-14 089-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-15 090-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-16 091-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-17 092-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-18 093-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-19 094-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-20 095-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-21 096-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-22 097-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-23 098-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-24 099-Modeling-Level-4-modeling-Carl-Jurischs-1957-Motoplan-part-25

002_Unwrapping section 100-Unwrapping-section-understanding-whats-unwrapping-part-1 101-Unwrapping-section-Learn-how-can-we-make-a-dice-part-2 102-Unwrapping-section-Learn-hwo-to-create-a-pepsi-can-part-3 103-Unwrapping-section-how-to-unwrap-a-table-part-4 104-Unwrapping-section-Learn-how-to-use-cube-projection-5 105-Unwrapping-section-How-to-fix-the-scale-of-the-UV-6 106-Unwrapping-section-How-to-copy-the-UV-7 107-Unwrapping-section-How-to-unwrap-a-house-part-8 108-Unwrapping-section-How-to-unwrap-a-house-part-9 109-Unwrapping-section-another-UV-unwrapping-ways-10 110-Unwrapping-section-Follow-active-quads-11 111-Unwrapping-section-Hwo-to-use-pin-12 112-Unwrapping-section-Hwo-to-use-pin-13 113-Unwrapping-section-Straighten-and-Align-14 114-Unwrapping-section-Display-stretch-15 115-Unwrapping-section-Pinch-Relax-grap-16 116-Unwrapping-section-Exporting-UVs-part-17 117-Unwrapping-section-Use-UV-to-model-a-building-part-18

003_Materials section 118-Material-section-intro 119-Material-section-Learn-how-to-add-material-and-change-HDRI-light-environment 120-Material-section-Node-Wrangler 121-Material-section-principled-BSDF 122-Material-section-adding-image-texture-to-the-Roughness-slot 123-Material-section-normal-map-and-bamp-map 124-Material-section-create-your-first-wood-mt-with-HDRI-lighting 125-Material-section-How-to-create-a-wood-material-to-the-table-model 126-Material-section-how-to-create-a-metal-material-for-the-table 127-Material-section-How-to-create-a-glass-material-to-the-table 128-Material-section-create-a-white-plastic-material-for-the-stool 129-Material-section-How-to-create-plastic-material-and-how-to-use-shadow-catcher-to-blender-the-ground-with-the-environment 130-Material-section-How-to-create-white-ceramic-and-dark-cacao-material 131-Material-section-create-a-material-to-the-Sony-device-part-1 132-Material-section-create-a-material-to-the-Sony-device-part-2 133-Material-section-create-a-material-to-the-Sony-device-part-3 134-Material-section-create-a-material-to-the-Sony-device-part-4 135-Material-section-create-a-material-to-the-Sony-device-part-5 136-Material-section-create-a-material-to-the-Sony-device-part-6 137-Material-section-create-a-material-to-the-Sony-device-part-7 138-Material-seciton-How-to-create-a-car-paint-mt-for-Carl-Jurischs-1957-Motopl 139-Material-seciton-How-to-create-a-chrome-mt-for-Carl-Jurischs-1957-Motoplan 140-Material-seciton-create-a-head-light-material-for-Carl-Jurischs-1957-Motop 141-Material-seciton-create-a-rubber-material-for-Carl-Jurischs-1957-Motoplan 142-Material-seciton-create-a-Windshield-material-for-Carl-Jurischs-1957-Motop 143-Material-seciton-create-a-BackLight-materials-for-Carl-Jurischs-1957-Motop 144-Material-section-create-wheel-material-for-Carl-Jurischs-1957-Motoplan-part 145-Material-section-create-Engine-material-for-Carl-Jurischs-1957-Motoplan-par 146-Material-section-create-Tire-material-for-Carl-Jurischs-1957-Motoplan-part 147-Material-section-How-setup-PBR-material-and-how-displasment-works 148-Material-section-finish-the-intorior-for-Carl-Jurischs-1957-Motoplan-part

004_Lighting Section 149-Lighting-secion-part-1-quick-overview-about-the-light-sources-in-Blender 150-Lighting-secion-part-2-Emission-light 151-Lighting-secion-part-3-HDRI-High-Dynamic-Range-Imaging 152-Lighting-sectoin-part-4-how-to-use-portal-light 153-Lighting-section-part-5-IES-Light 154-Lighting-sectoin-part-6-How-to-illuminate-interior-scene-with-sun-light 155-Lighting-section-part-6-How-to-illuminate-interior-scene-with-spot-lights-a 156-Lighting-section-part-7-How-to-create-volumatric-lighting 157-Lighting-section-part-8-start-with-Eevee 158-Lighting-section-part-9-rendering-Sony-device-with-Eevee 159-Lighting-secton-part-10-check-Carl-Jurishs-1957-Motoplan-with-Eevee 160-Quick-way-to-use-displasment-inside-Eevee 161-Lighting-section-part-11-Render-interior-scene-with-Eevee 162-Lighting-section-part-12-Hwo-to-use-reflection-plan-in-Eevee 163-Lighting-section-part-13-Hwo-to-use-reflection-cubemape-in-Eevee

005_Camera section 164-Camera-section-how-to-navegate-with-camera-part-1 165-Camera-section-camera-optoin-overview-part-2

006_Interior project 166-Interior-project-Create-the-walls-and-the-balcony 167-Interior-project-Create-the-window-frame 168-Interior-project-Create-the-TV-and-Library-books 169-Interior-project-Creating-the-sofa 170-Interior-project-creating-the-carpet 171-Interior-project-creating-the-air-condition 172-Interior-project-Creating-the-plant-part-1 173-Interior-project-Creating-plant-soil 174-Intrior-project-Creating-the-Books-vase-and-the-ceiling 175-Interior-project-Learning-how-to-create-a-cartain 176-Interior-project-finish-the-modeling-section 177-Interior-project-Adding-material-to-the-carpet-and-the-ground 178-Interior-project-Creating-a-material-to-the-Sofa-part-1 179-Interior-project-Creating-the-wrinkles-for-the-Sofa 180-Interior-project-create-material-for-the-table-library-TV-air-condition 181-Interior-project-creating-materials-part-2 182-Interior-project-creating-materials-part-3 183-Interior-project-Adding-hidden-lights 184-Interior-project-Filnal-Render 185-Intorior-project-Extra-camera-shots 007_Project folder.7z [Udemy] Blender from ground up_Subtitles.7z

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