Release date:2022, July

Author:Mrawan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn How to model the Ornithopter from start to finish with all steps covered Learn how to unwrap inside Blender, we will unwrap all the parts. Learn how to use UDIMs to create multiple UVs for one object to get high resolution result Learn how to use Substance Painter to texture the Ornithopter

Requirements A basic information about how to use Blender

Description Hello everyone, my name is Marwan Hussein, and I welcome you to my new fantastic course.

How to create The Dune Ornithopter with Blender and Substance Painter from start to finish.

A lot of Blender users watch movies on TVs or on their computes, and most of them love to create something they liked on that screen, even me when I watch something on the screen I tell myself, I like to create that thing, it’s nice challenging feeling the artist feels when he sees something interesting on the screen.

When I saw The Dune movie I loved a lot of stuff there, the thing I loved the most is the 2 set Ornithopter for the Fremen, at that time I decided to create this amazing artwork, it was very challenging, and not so quite easy to create but I did it in the end.

It was really nice journey of modeling and texturing ext…

When I completed the design I immediately started recording this course it was so challenging course I admitted, but the result was very nice and beautiful.

In this course we will cover modeling, we will model the Ornithopter from start to finish, I got all the Blueprint images ready in the Project folder section, download them from there to start the modeling journey.

In the modeling section, we will learn a lot of stuff, at the end of the day we want a clean and fast way to create all the Ornithopter parts so we need a good technique to achieve that, so that is what I’m about to teach you in that section.

After the modeling section, we will learn step by step how to unwrap all the parts, this section is a very good section for the student who has some problems understanding how the UV is created, we will create a lot of parts step by step until you master the unwrapping side.

When we complete unwrapping all the parts, we will learn how to use UDIMs to create multiple UVs for one object to get very high-resolution results, and that’s very helpful for the close camera shots and for the artist who cares about the details.

Now the Dune Ornithopter is ready to take out of Blender to Substance Painter

, and there we will learn step by step how to texture the 3D model there and how to take the advantage of the UDIMs to create highly details UV textures.

We are not finished there, after all of that we will send the model back to Blender and we will learn how to import all the UV textures in the correct way.

After the textured side is finished we will use the Armature ( the Bone system ) to rig the Ornithopter, we will create bones for the wings and for the legs, and for the body, we will add all the necessary bones to make the Ornithopter ready to fly or to bose it to take a nice shot, all of that we will do it step by step.

After the rigging section now we are ready to render the scene, but we need an environment to put the Ornithopter in, so we will learn how to create a nice environment to achieve that, we will use a nice technique to tile the texture without you notice the image repetition.

After we take the shots we will send the render result to photoshop to make some post-processing, and we will use the compositor as well to add the final touch for the next rendered images, which means we will learn how to post-processing the image in Blender and out of Blender.

In the end, I hope you find this course useful and entertaining, my name is Marwan Hussein and I hope you get the benefit from this course and all my courses.

Who is the target audience? This course for intermediate Blender users who loves to create challenging projects

01. Introduction 01. Introduction 02. Before you start

02. Modeling 01. 003_Adding the reference images 02. 004_Scaling the images 03. 005_Modeling section_start modeling the Ornithopter 04. 006_Modeling section_Modeling the front side of the Thopter 05. 007_Modeling section_Modeling the top area of the body 06. 008_Modeling section_Modeling the middle bottom side of the Thopter 07. 009_Modeling section_Modeling the tail of the Thopter 08. 010_Modeling section_fixing some issues 09. 011_Modeling section_completing the wings holes and adding subdivision surface 10. 012_Modeling section_Creating the windshield 11. 013_Modeling section_Creating the door 12. 014_Modeling section_Using shrinkwrap modifier to fix the door shading issues 13. 015_Modeling section_Creating the door window part 1 14. 016_Modeling section_Creating the second door window 15. 017_Modeling section_Creating the door and windshield frame 16. 018_Modeling section_Adding details to the body part 1 17. 019_Modeling section_Adding Bevel modifier 18. 020_Modeling section_Using solidify to create rims 19. 021_Modeling section_Learn how to use Bool Tool 20. 022_Modeling section_Start modeling the top body details part 1 21. 023_Modeling section_Start modeling the top body details part 2 22. 024_Modeling section_Start modeling the top body details part 3 23. 025_Modeling section_Start start with the top tail details 24. 026_Modeling section_Start with the top tail details 2 25. 027_Modeling section_Add Bevel modifier to the top details of the Ornithopter 26. 028_Modeling section_Learn how to use Carver tool 27. 029_Modeling section_Creating the front light detials 28. 030_Modeling section_Creating the front light details part 2 29. 031_Modeling section_Creating the front light details part 3 30. 032_Modeling section_Creating the front light details part 4 31. 033_Modeling section_Creating the front light details part 5 32. 034_Modeling section_Creating the front light details part 6 33. 035_Modeling section_Adding Bevel to the light part 1 34. 036_Modeling section_Adding Bevel to the light and fixing some problems part 2 35. 037_Modeling section_Bottom parts part 1 36. 038_Modeling section_Bottom parts part 2 37. 039_Modeling section_Bottom parts part 3 38. 040_Modeling section_Bottom parts part 4 39. 041_Modeling section_Bottom parts part 5 40. 042_Modeling section_Bottom parts part 6 41. 043_Modeling section_Bottom parts part 7 42. 044_Modeling section_Bottom parts part 8 43. 045_Modeling section_Bottom parts part 9 44. 046_Modeling section_Bottom parts part 10 45. 047_Modeling section_Bottom parts part 11 46. 048_Modeling section_Bottom parts part 12 47. 049_Modeling section_Bottom parts part 13 48. 050_Modeling section_Bottom parts part 14 49. 051_Modeling section_Bottom parts part 15 50. 052_Modeling section_Bottom parts part 16 51. 053_Modeling section_Creating the front leg joints and the bolts 52. 054_Modeling section_Creating the back leg joints part 1 53. 055_Modeling section_Creating the back leg joints part 2 54. 056_Modeling section_ Small parts left to finish the bottom ornithopter side 55. 057_Modeling section_Adding Bevel modifier 56. 058_Modeling section_Adding Bevel modifier part 2 57. 059_Modeling section_Adding Bevel modifier part 3 58. 060_Modeling section_Adding Bevel modifier part 4 59. 061_Modeling section_Adding Bevel modifier part 5 60. 062_Modeling section_Adding Bevel modifier part 6 61. 063_Modeling section_Adding Bevel modifier part 7 62. 064_Modeling section_Adding Bevel modifier part 8 63. 065_Modeling section_Starting with the front legs part 1 64. 066_Modeling section_Starting with the front legs part 2 65. 067_Modeling section_Starting with the front legs part 3 66. 068_Modeling section_Starting with the front legs part 4 67. 069_Modeling section_Starting with the front legs part 5 68. 070_Modeling section_Starting with the front legs part 6 69. 071_Modeling section_Starting with the front legs part 7 70. 072_Modeling section_Starting with the back legs part 2 71. 073_Modeling section_Starting with the back legs part 3 72. 074_Modeling section_Starting with the back legs part 4 73. 075_Modeling section_Adding bevel modifier to the front legs part 1 74. 076_Modeling section_Adding bevel modifier to the front legs part 2 75. 077_Modeling section_Adding bevel modifier to the Back legs part 1 76. 078_Modeling section_Adding bevel modifier to the Back legs part 2 77. 079_Modeling section_Aligning the back leg joint to the legs arm 78. 080_Modeling section_Starting with the wings part 1 79. 081_Modeling section_Starting with the wings part 2 80. 082_Modeling section_Starting with the wings part 3 81. 083_Modeling section_Starting with the wings part 4 82. 084_Modeling section_Starting with the wings part 5 83. 085_Modeling section_Adding Bevel modifier to the wing 84. 086_Modeling section_Creating the Grill to the ornithopter tail 85. 087_Modeling section_Adding lines to the Body part 1 86. 088_Modeling section_Adding lines to the Body part 2 87. 089_Modeling section_Adding lines to the Body part 3 88. 090_Modeling section_Finishing the body lines and adding a frames to the windshi 89. 091_Modeling section_Adding solidify to the doors 90. 092_Modeling section_Creating the door handle

03. Unwrapping 01. 093_Unwrapping section_Starting with the body part 1 02. 094_Unwrapping section_Starting with the body part 2 03. 095_Unwrapping section_Starting with the body part 3 04. 096_Unwrapping section_Starting with the body part 4 05. 097_Unwrapping section_unwrapping the body using udims part 1 06. 098_Unwrapping section_unwrapping the body fixing the UV size part 2 07. 099_Unwrapping section_using udims for the Top body parts 08. 100_Unwrapping section_giving each part of the body a material 09. 101_Unwrapping section_Creating udims for the tail 10. 102_Unwrapping section_Unwrapping the wing part 1 11. 103_Unwrapping section_Unwrapping the wing part 2 12. 104_Unwrapping section_Unwrapping the wing part 3 13. 105_Unwrapping section_Unwrapping the wing part 4 14. 106_Unwrapping section_Unwrapping the Light part 1 15. 107_Unwrapping section_Unwrapping the Light part 2 16. 108_Unwrapping section_Unwrapping the Front leg part 1 17. 109_Unwrapping section_Unwrapping the Front leg part 2 18. 110_Unwrapping section_Unwrapping the Back leg part 1 19. 111_Unwrapping section_Unwrapping the Back leg part 3 20. 112_Unwrapping section_Creating Udims for the Light 21. 113_Unwrapping section_Creating Udims for the Front leg 22. 114_Unwrapping section_Creating Udims for the Back leg 23. 115_Unwrapping section_Starting with the bottom parts UV unwrapping part 1 24. 116_Unwrapping section_Starting with the bottom parts UV unwrapping part 2 25. 117_Unwrapping section_Starting with the bottom parts UV unwrapping part 3 26. 118_Unwrapping section_Starting with the bottom parts UV unwrapping part 4 27. 119_Unwrapping section_Starting with the bottom parts UV unwrapping part 5 28. 120_Unwrapping section_Starting with the bottom parts UV unwrapping part 6 29. 121_Unwrapping section_Starting with the bottom parts UV unwrapping part 7 30. 122_Unwrapping section_Starting with the bottom parts UV unwrapping part 8 31. 123_Unwrapping section_Starting with the bottom parts UV unwrapping part 9 32. 124_Unwrapping section_merging objects and backing UVs 33. 125_Unwrapping section_Creating Udims for the bottom side parts part 1 34. 126_Unwrapping section_Creating Udims for the bottom side parts part 2 35. 127_Unwrapping section_fixing some variation in the UVs size

04. Texturing 01. 128_Prepering the scene to substance painter 02. 129_Sending the mesh to Substance Painter 03. 130_Fixing some problem with the mesh and the UVS 04. 131_Substance painter_ creating material for the body part 1 05. 132_Substance painter_ creating material for the body part 2 06. 133_Substance painter_Applying body materials to the rest of the geometry 07. 134_Substance painter_Creating material to the windshield 08. 135_Substance painter_Creating a material to the bottom parts 09. 136_Substance painter_copying and baste the material to the rest of the parts 10. 137_Substance painter_Changing the texture sets resolution 11. 138_Substance painter_Exporting the textures out of substance painter 12. 139_Importing the textures to Blender

05. Rigging section 01. 140_Adding empty objects at the joints 02. 141_Riggning section_Riggning the front legs part 1 03. 142_Riggning section_Riggning the front legs part 2 04. 143_Riggning section_Riggning the front legs part 3 05. 144_Riggning section_Riggning the Back legs 06. 145_Riggning section_Rigging the wings part 1 07. 146_Riggning section_Rigging the wings part 2 08. 147_Riggning section_Copying the right side bones to the left side 09. 148_Riggning section_Creating costom shapes to the bones 10. 149_Riggning section_creating animation to control the wing part 1 11. 150_Riggning section_Adding action constraints to control the wings 12. 151_Riggning section_Creating animation for the legs 13. 152_Riggning section_Adding action constraints to control the legs

06. Creating Environment 01. 153_Creating environment part 1 02. 154_Creating environment part 1

07. Rendering 01. 155_Rendering the scene and edit the image with photoshop 02. 156_Taking another shot with new poses and motion blur

09. Bonus lecture 01. Bonus video

[Udemy] BLENDER – Creating the Dune Ornithopter from start to finish.7z.001 [Udemy] BLENDER – Creating the Dune Ornithopter from start to finish.7z.002 [Udemy] BLENDER – Creating the Dune Ornithopter from start to finish.7z.003 [Udemy] BLENDER – Creating the Dune Ornithopter from start to finish.7z.004 [Udemy] BLENDER – Creating the Dune Ornithopter from start to finish.7z.005 [Udemy] BLENDER – Creating the Dune Ornithopter from start to finish_Subtitles.7z

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