Release date:2021, December

Author:Rob Tuytel

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Get to know yourself and your powers learn the techniques behind successful artworks Get more likes on art platforms developing a strong focus for complex work

Requirements No Blender knowledge needed, this course teaches you purely the visual techniques

Description The virtual world is becoming more and more commonplace, to such an extent that we can’t escape it anymore in our daily lives. For some, it serves as entertainment, for others it is the new work environment.

But what is hidden behind these digital worlds that are increasingly becoming a part of our lives? Who gives them shape, and to what extent will they take a greater place in our lives?

The course , based on the book ‘Super Focus’ provides insight into how the infrastructure is designed; what are the building blocks, what kinds of crafts have arisen and where is this world going? The creative making process is made insightful through many personal stories and you are taken step by step into the emergence of a world that will soon become an integral part of our current existence, also known as the Metaverse.

Rob Tuytel (author) is co-founder of the CC0 platform Polyhaven, a platform used by millions of users to design virtual worlds. He has also taught more than 80,000 students to impart his knowledge about the creation of virtual landscapes. His latest work (Batavia 1627 VR) is currently available to be admired in the museum of the golden age.

This course contains a free digital copy of the book ‘Super Focus’

Who is the target audience? newcomers, but also for advanced designers

01 – Introduction 02 – Lecture 2 Inspiration 03 – Lecture 3 Creating the scene of your dreams 04 – Lecture 4 What makes a scene unique 05 – Lecture 5 Scene story 06 – Lecture 6 The Super Focus 07 – Lecture 7 Enough is enough 08 – Lecture 1 Introduction 09 – Lecture 2 Rise and fall of environment art 10 – Lecture 3 Sketch VS painting 11 – Lecture 4 Reviewing my old work 12 – Lecture 5 Hardware and software improvements 13 – Lecture 6 How to make your work popular 14 – Lecture 7 Future of 3D environments 15 – Lecture 8 Highlighting 3D artists 16 – Lecture 1 Introduction 17 – Lecture 2 Research the location 18 – Lecture 3 Review old scene 19 – Lecture 4 Old scene in 3D 20 – Lecture 5 Photo scanned objects 21 – Lecture 6 Updating gate material 22 – Lecture 7 Updating the path 23 – Lecture 8 Adding trees and updating weight paint 24 – lecture 9 Review first render 25 – Lecture 10 Review second render 26 – Lecture 11 Review third render 27 – Lecture 12 Review final render 28 – Lecture 13 Uploading to Artstation 29 – Lecture 14 Final result

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