Release date:2021, October 15

Author:Digital Saucer Studios

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:

How to use Maya’s modelling tools. How to use a displacement map and a texture map. How to set up a Skydome Light using Maya’s Arnold Renderer. How to become a competent and professional modeller in Maya.

Requirements: You need to have a basic understanding of Maya.

Description:

This course is divided into three chapters.

First, you will learn how to model a viking shield, then a viking sword, and finally, a ray gun.

This course will take you through some of Maya’s more common modelling tools, and will show you how to use them effectively, the options used, and how to use shortcuts.

You will understand the basic concept of 3D modelling in Maya.

This course is a step-by-step tutorial and is recorded live, so you will be taught the modelling process every step of the way.

Some of Maya’s more common modelling tools include:

Bevel Tool

Extrude

Mirror

Multi-Cut Tool

Insert Edge Loop Tool

Slide Edge Tool

And many more tools.

As an extra bonus, I will also teach you how to use the Arnold render to get a beautiful, professional looking render of the final ray gun model.

In Arnold, I will show you how to use the Skydome Light with a HDRI texture, which creates a realistic lighting scene.

Also, I will show you how to add extra lights to create a more appealing final render of your model.

You will also be shown how to use a displacement map, and how to texture the ray gun in Photoshop.

This course is a must for anybody wanting to be come confident in modelling in Maya.

Who this course is for: This course is for beginners and those with some knowledge of Maya.

01. Introduction

01. Introduction

02. CHAPTER ONE Modelling a Viking Shield

01. Creating a New Project 02. Setting up the Image Plane 03. Creating the Metal Rings 04. Creating the Shield Center 05. Creating the First Plank 06. Creating the Second Plank 07. Creating the Third and Fourth Planks 08. Creating the Fifth and Sixth Planks 09. Creating the Bolts 10. Creating Thickness for the Center Part 11. Cutting Out Holes in the Planks 12. Creating Thickness for the Wood 13. Creating Thickness for the Metal Parts 14. Creating Bolts for Inside of the Shield 15. Creating the Handle 1 16. Creating the Handle 2 17. Smoothing the Metal Rings 18. Grouping the Bolts 19. Smoothing the Planks 1 20. Smoothing the Planks 2 21. Smoothing the Planks 3 22. Smoothing the Planks 4 23. Smoothing the Center Piece 24. Smoothing the Handle 25. Cleaning up the Scene

03. CHAPTER TWO Modelling a Viking Sword

01. Setting Up the Image Plane 02. Creating the Blade 1 03. Creating the Blade 2 04. Creating the Blade 3 05. Creating the Blade 4 06. Creating the Blade 5 07. Creating the Blade 6 08. Creating the Guard 1 09. Creating the Guard 2 10. Creating the Guard 3 11. Creating the Grip 1 12. Creating the Grip 2 13. Creating the Grip 3 14. Creating the Grip 4 15. Creating the Pommel 1 16. Creating the Pommel 2 17. Creating the Pommel 3

04. CHAPTER THREE Modelling, Texturing and Rendering a Ray Gun

01. Setting Up the Image Plane 02. Creating the Muzzle 1 03. Creating the Muzzle 2 04. Creating the Muzzle Fins 05. Creating the Barrel 1 06. Creating the Barrel 2 07. Creating the Barrel 3 08. Creating the Stock 1 09. Creating the Stock 2 10. Creating the Stock 3 11. Creating the Stock 4 12. Creating the Trigger Guard 1 13. Creating the Trigger Guard 2 14. Creating the Trigger 1 15. Creating the Grip 1 16. Creating the Grip 2 17. Creating the Grip 3 18. Creating the Grip 4 19. Creating the Grip 5 20. Creating the Grip 6 21. Creating the Grip 7 22. Creating the Grip 8 23. Creating the Main Grip 1 24. Creating the Main Grip 2 25. Creating the Grip Button 1 26. Creating the Grip Button 2 27. Creating Thickness and Adding Support Edges 1 28. Adding Support Edges 2 29. Adding Support Edges 3 30. Adding Support Edges 4 31. Adding Support Edges 5 32. Finishing the Trigger 33. Creating Some Detail 1 34. Creating Some Detail 2 35. Creating UVs for the Grip 36. Creating the Displacement Map in Photoshop 37. Displacement Map in Maya 1 38. Displacement Map in Maya 2 39. Displacement Map in Maya 3 40. Displacement Map in Maya 4 41. Texturing and Rendering the Gun 1 42. Texturing and Rendering the Gun 2 43. Texturing and Rendering the Gun 3 44. Texturing and Rendering the Gun 4 45. Texturing and Rendering the Gun 5 46. Creating the Final Render 47. Rendering with a Background

[Udemy] Creating Weapons in Maya.7z [Udemy] Creating Weapons in Maya_Subtitles.7z

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