Release date:2019, May 28

Duration:07 h 28 m

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

Learn

Learn how to create your own game environments with Blender, Photoshop, and Unity!

Discover how to bring your own game designs to life by using Blender and Unity in a more integrated way than you may have seen before.

Create a test build in Unity

About Learn to create your own game environments, and from there create the incredible video games you’ve always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the World.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modelling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

In this course, we will use Blender and Unity in an integrated way to create a run-down apartment game environment. We will establish a pipeline process between Blender and Unity and go over different ways of organizing your game projects. You will learn about game modelling, UV mapping, texturing, and lighting as we build the environment. This course also discusses the use of Adobe Photoshop and Substance Painter when texturing game assets.

Click the Enroll button and get on the road to success with Unity!

All the code files are placed at https://github.com/PacktPublishing/Create-Game-Assets-with-Blender-and-Substance-Painter

Style and Approach This course is designed to help you build something from scratch, from a prototype to near completion. It covers theory and implementation with real app examples.

Features

Model game assets in Blender

Create UV maps and texture maps

Use FBX to import Blender models into Unity

Light your scenes in Unity

01.Establishing the Project Pipeline 0101.Establishing Scene Scale 0102.Blocking in the Walls 0103.Modeling the Couch 0104.UV Mapping the Couch 0105.Finishing the UV Map of the Couch 0106.Using Seamless Textures 0107.Creating a Color Map 0108.Finalizing the Scene Layout 0109.Creating the Baseboards and Doors 0110.UV Mapping the Walls and Door Frames 0111.Finishing the Window Frames 0112.Modeling and UV Mapping the Coffee Table 0113.Texturing the Coffee Table 0114.Importing into Unity

02.Textures, Materials, and Lighting 0201.Using Vertex Paint 0202.Blender Models in Substance Painter 0203.UVs of Multiple Objects on One UV Map 0204.Texturing the Walls 0205.Exporting the Walls 0206.Using an HDR Image in Unity 0207.Lighting and Camera Effects in Unity 0208.Modeling the TV 0209.Mapping the TV 0210.Textures and Materials for the TV 0211.Material Settings in Unity 0212.Cutouts and Normal Maps 0213.Blocking in the Kitchen Cabinets 0214.Adding Detail to the Cabinets 0215.UV Mapping the Cabinets 0216.Texturing the Kitchen Cabinets

03.Testing in Unity 0301.Bringing the Cabinets into Unity 0302.Materials, Textures, and Your Production Pipeline 0303.Player and Build Settings

Create a Game Environment with Blender and Unity – exercise_files.7z

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