Release date:2022, July

Duration:23 h 59 m

Author:Qisheng Luo

Skill level:Beginner

Language:Chinese

Exercise files:Yes

In this tutorial, you’ll learn the workflow for creating stylized character sculptures using reference from the game Mahjong Soul developed by Catfood Studio.

The tutorial is divided into two parts. In the first part, the instructor will guide you through the basics of ZBrush and its functions, using a case study for you to practice and get a quick start. This is perfect for those who have a shaky foundation in ZBrush. In the second part, the instructor will take you through the process of sculpting a stylized character from scratch, including sculpting the character’s head and body, coloring, adding cloth and accessories, and final rendering. This comprehensive tutorial includes multiple techniques for designing a stylized character, and by the end of the tutorial, you will have improved your modeling skills.

Knowledge Point. Sculpting from scratch, eliminate your learning gaps:

Facial sculpting Body sculpting and modeling Method of sculpting the cloth Method of low-poly topology Method of coloring in ZBrush Method of hair sculpting Lace and accessories sculpting Rendering and light settings in Arnold

This tutorial is a comprehensive guide to designing stylized characters, including various techniques for sculpting and modeling. The tutorial includes a workflow for creating a character and a bonus quick-start case study for practice. By the end of the tutorial, you will have improved your ability to model and sculpt stylized characters and better understand the tools and methods used in the process. Whether you’re a beginner or an experienced artist, this tutorial will help you take your character modeling skills to the next level.

Stylized Character Modeling Bonus: Quick Start of ZBrush (A Monster)

Qisheng Luo is a Senior Lecturer with years of experience in computer graphics and digital sculpting. As a CG artist and one of the founders of Kaitian Studio, he has been working in the model making and direction of games and movies since 2007. He has contributed to such projects as Uncharted, The Last of Us, Medal of Honor, and Transformers. Known for his realistic style, Qisheng has been working at Kaitian Studio since 2015, where he directs the research and development of sculptures and designs. With his wealth of knowledge and experience, Qisheng is an excellent teacher and mentor for anyone looking to learn more about digital sculpting and character design.

Table of Contents

Prologue: Introduction Trailer(1m 8s)

Chapter 1: Quick start – A case of a monster

1.The basic of ZBrush(19m 43s)

2.The functions, brushes UI and shortcut keys of ZBrush(41m 29s)

3.Low-poly of the monster(49m 22s)

4.Refine the monster(52m 24s)

5.Continue refining(50m 40s)

6.Refine (no commentary)(26m 12s)

7.Color the monster(38m 22s)

8.Low-poly topology(37m 36s)

9.Making the UV(21m 44s)

10.Import maps to Substance Painter for painting(39m 2s)

11.Refine the maps(41m 52s)

12.Rendering in Arnold(48m 41s)

13.Add details to the case(36m 35s)

Chapter 2: Prologue

14.Workflow of anime style cases(13m 2s)

15.The evolution of anime style head(53m 53s)

Chapter 3: Sculpt the Tpose

16.General shape of the head(1h 20m)

17.Refine the head(1h 01m)

18.Introduction of making the base mesh(10m 9s)

19.Build the base mesh(46m 51s)

20.The fuse of the base mesh and to rebuild subdivide the overall(30m 45s)

21.Dive into the base mesh-1(57m 44s)

22.Dive into the base mesh-2(45m 48s)

23.Refine the fingers and toes(38m 10s)

24.Prologue of pose(18m 24s)

25.Pose of base mesh(52m 34s)

26. Revise the pose of base mesh(27m 11s)

Chapter 4: Sculpt the cloth and veil

27.Introduction of cloth sculpting(25m 45s)

28.General shape of the cloth-1(1h 01m)

29.General shape of the cloth-2(51m 53s)

30.Refine the cloth-1(1h 04m)

31.Refine the cloth-2(36m 32s)

32.Topology of the veil(37m 9s)

33.Sculpt the details of the veil-1(32m 10s)

34.Sculpt the details of the veil-2(37m 3s)

Chapter 5: Sculpt the hairstyle

35.Make the hair-1(59m 39s)

36.Make the hair-2(1h 07m)

37.Make the hair-3(45m 29s)

38.Refine the hair(38m)

Chapter 6: Make the accessories

39.Make the hat(1h 02m)

40.Sculpt the flower on the hat(33m 58s)

41.The final result of the hat(24m 52s)

42.Lace and shoes(1h 01m)

43.Bag(1h 03m)

44.Details of the lace-1(9m 30s)

45.Details of the lace-2(13m 25s)

46.Patterns on the dress(41m 15s)

47.Details of the accessories(27m 43s)

Chapter 7: Rendering

48.Rendering with color(15m 14s)

49.Base mesh rendering(33m 40s)

50.Change of colors and UV(37m 13s)

51.Patterns(47m 7s)

52.Final rendering(34m 35s)
01. Quick Start – A Case of a Monster

01. The Basic of ZBrush 02. The Functions, Brushes UI and Shortcut Keys of ZBrush 03. Low Poly of the Monster 04. Refine the Monster 05. Continue Refining 06. Refine (No Commentary) 07. Color the Monster 08. Low Poly Topology 09. Making the UV 10. Import Maps to Substance Painter for Painting 11. Refine the Maps 12. Rendering in Arnold 13. Add Details to the Case

02. Prologue

14. Workflow of Anime Style Cases 15. The Evolution of Anime Style Head

03. Sculpt the Tpose

16. General Shape of the Head 17. Refine the Head 18. Introduction of Making the Base Mesh 19. Build the Base Mesh 20. The Fuse of the Base Mesh and to Rebuild Subdivide the Overall 21. Dive Into the Base Mesh 1 22. Dive Into the Base Mesh 2 23. Refine the Fingers and Toes 24. Prologue of Pose 25. Pose of Base Mesh 26. Revise the Pose of Base Mesh

04. Sculpt the Cloth and Veil

27. Introduction of Cloth Sculpting 28. General Shape of the Cloth 1 29. General Shape of the Cloth 2 30. Refine the Cloth 1 31. Refine the Cloth 2 32. Topology of the Veil 33. Sculpt the Details of the Veil 1 34. Sculpt the Details of the Veil 2

05. Sculpt the Hairstyle

35. Make the Hair 1 36. Make the Hair 2 37. Make the Hair 3 38. Refine the Hair

06. Make the Accessories

39. Make the Hat 40. Sculpt the Flower On the Hat 41. The Final Result of the Hat 42. Lace and Shoes 43. Bag 44. Details of the Lace 1 45. Details of the Lace 2 46. Patterns On the Dress 47. Details of the Accessories

07. Rendering

48. Rendering with Color 49. Base Mesh Rendering 50. Change of Colors and UV 51. Patterns 52. Final Rendering

[Wingfox] Learn ZBrush Stylized Character Sculpting with Qi Sheng Luo.7z.rar [Wingfox] Learn ZBrush Stylized Character Sculpting with Qi Sheng Luo_Subtitles.7z

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