Release date:2018

Duration:03 h 50 m

Author:Christophe Desse

Skill level:Beginner

Language:English

Exercise files:Yes

Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on a full project by texturing a detailed walker-bot model and its driver. This allows him to share his workflow for texturing both character and hard surface models. He shares various techniques that can be used to texture various components while discussing how to handle the various material settings and maps. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe’s methodology. Topics include the Painter interface, display and viewport features, transparency and Iray, Textures Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing.

Table of Contents

00. Preview

01. Introduction

02. Interface

03. Display and viewport Features

04. Transparency and iray introduction

05. Texture set and Materials

06. Smart Materials and Projections

07. Stencils

08. Maps Baking

09. Anchor Point and uv Re-project

10. Sample Monkey Rendering in iray

11. Scoutwalker – Baking Maps

12. Scoutwalker – Driver 1st Pass

13. Scoutwalker – walker Body 1st Pass

14. Scoutwalker – walker Addon 1st Pass

15. Scoutwalker – walker Legs and Ground 1st Pass

16. Scoutwalker – Turning the Lights on

17. Scoutwalker – Texturing the Eyes and Environment Test

18. Scoutwalker – Texturing the Ground with s-source

19. Scoutwalker – Detailing the Body and Legs

20. Scoutwalker – Detailing the Addon and Driver

21. Scoutwalker – Detailing Helmet and Nails

22. Scoutwalker – Adding Marking in 3d View

23. Scoutwalker – Adding Marring in uv view and More Details

24. Scoutwalker – Final Renders openGL and iray

01_Introuction 02_Interface 03_Display_and_Viewport_Features 04_Transparency_And_Iray_Intro 05_Texture_Set_And_Materials 06_Smart_Materials_And_Projections 07_Stencils 08_Maps_Baking 09_Anchor_Points_And_UV_Re_Project 10_Sample_Monkey_Rendering_In_Iray 11_ScoutWalker_Baking_Maps 12_ScoutWalker_Driver_1st_Pass 13_ScoutWalker_Walker_Body_1st_Pass 14_ScoutWalker_Walker_Addon_1st_Pass 15_ScoutWalker_Walker_Legs_and_Ground_1st_Pass 16_ScoutWalker_Turning_The_Lights_On 17_ScoutWalker_Texturing_The_Eyes_And_Eniroment_Test 18_ScoutWalker_Texturing_The_Ground_with_S_Source 19_ScoutWalker_Detailing_The_Body_And_Legs 20_ScoutWalker_Detailing_The_Addon_And_Driver 21_ScoutWalker_Detailing_The_Helmet_And_Nails 22_ScoutWalker_Marking_In_3D_View 23_ScoutWalker_Adding_Marring_In_UV_View_And_More_Details 24_ScoutWalker_Final_Renders_Open_GL_And_Iray CDE08_ProjectFiles.zip

Mediainfo:

AVC, 2560×1440, 16:9, 15.000 fps, 214 Kbps – 697 Kbps

AAC, 44.1 KHz, 64.0 Kbps, 2 channels

  Channel    and      Group

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