Release date:2016, June 24

Duration:03 h 22 m

Author:Michael Ingrassia

Skill level:Beginner

Language:English

Exercise files:Yes

If you are new to ZBrush and looking for practice, look no further. Explore these interesting and easy sculpting techniques for ZBrush designed specifically for beginning and intermediate users. Artist Michael Ingrassia covers many of the basics that can often be confusing when first learning ZBrush’s unique interface. He also shows how to “think traditional” and translate analog sculpting techniques to ZBrush tools. Along the way, he demos his favorite brushes and introduces techniques for masking, creating alpha maps, moving and duplicating geometry, and stamping shapes and textures. Each technique is showcased in a fun and multifaceted project that takes full advantage of ZBrush’s powerful features, and the materials, brushes, and concept art are all included with the exercise files.

Topics include:

Importing assets

Sculpting and massing

Positioning with the Move tool

Masking

Adding texture and polish

Stylizing edges and asymmetry

Duplicating, moving, and merging parts

Scaling and rescaling

Working with layers
Table of Contents

Introduction

Welcome 43s

1. Getting Started

Importing assets 7m 11s

Starting sculpting: Massing the skull 4m 30s

Continuing sculpting: Massing the skull 6m 8s

Using the Move brush and masking 5m 37s

Detailing the skeleton bone 7m 28s

Starting the cover sculpt 7m 58s

Detailing the book clips 4m 48s

Adding texture and polish 5m

Sharpening edges and adding dents 7m 33s

Sculpting the book cover compass ring 6m 40s

2. Detailing and Polishing

Polishing and then adding texturing using Noise and Slash 4m 31s

Adding damage texturing using Noise and Slash 3m 59s

Detailing the skull: Adding polish 5m 26s

Creating the tooth shape using a PolyCube 5m 57s

Polishing, positioning, and refining the tooth shape 3m 55s

Duplicating the teeth and merging the subtools 3m 38s

Scaling and positioning the skull and crossbones into the compass 4m 52s

3. Sculpting the Book and Pages

Using Rake and Weave brushes to create old pages quickly 6m 35s

Quickly adding an aged texture to the paper 3m 35s

Final details on the pages 2m 33s

Adding a leather texture to cover 6m 7s

Working with layers 2m 57s

Using masking to isolate the creature’s shape 6m 45s

Sculpting in the tentacles and head shapes 6m 2s

Improvising the base sculpt of the head and face 3m 22s

Using the Mech A brush to pull sharp edges around shapes 7m 16s

Adding dimples using a Noise alpha map 4m

Creating a custom Alpha for stamping shapes quickly 6m 2s

Creating barnacles quickly using the Clay Tubes brush 5m 51s

Duplicating and moving parts 4m 34s

Quick scrollwork techniques using a variety of brushes 6m

Sculpting the lock top and bottom pieces 3m 26s

4. Final Assembly and Adjustments

Assembling the book 4m 22s

Assessing the book 4m 6s

Quick and easy adjustment of subtools outside of ZBrush 6m 27s

Rescaling trick 3m 4s Final detailing 7m 4s

Applying stitches 4m 9s

Conclusion Final wrap-up 2m 6s

00. Introduction 01 – Welcome

01. Getting Started 02 – Importing assets 03 – Starting sculpting – Massing the skull 04 – Continuing sculpting – Massing the skull 05 – Using the Move brush and masking 06 – Detailing the skeleton bone 07 – Starting the cover sculpt 08 – Detailing the book clips 09 – Adding texture and polish 10 – Sharpening edges and adding dents 11 – Sculpting the book cover compass ring

02. Detailing and Polishing 12 – Polishing and then adding texturing using Noise and Slash 13 – Adding damage texturing using Noise and Slash 14 – Detailing the skull – Adding polish 15 – Creating the tooth shape using a PolyCube 16 – Polishing, positioning, and refining the tooth shape 17 – Duplicating the teeth and merging the subtools 18 – Scaling and positioning the skull and crossbones into the compass

03. Sculpting the Book and Pages 19 – Using Rake and Weave brushes to create old pages quickly 20 – Quickly adding an aged texture to the paper 21 – Final details on the pages 22 – Adding a leather texture to cover 23 – Working with layers 24 – Using masking to isolate the creature’s shape 25 – Sculpting in the tentacles and head shapes 26 – Improvising the base sculpt of the head and face 27 – Using the Mech A brush to pull sharp edges around shapes 28 – Adding dimples using a Noise alpha map 29 – Creating a custom Alpha for stamping shapes quickly 30 – Creating barnacles quickly using the Clay Tubes brush 31 – Duplicating and moving parts 32 – Quick scrollwork techniques using a variety of brushes 33 – Sculpting the lock top and bottom pieces

04. Final Assembly and Adjustments 34 – Assembling the book 35 – Assessing the book 36 – Quick and easy adjustment of subtools outside of ZBrush 37 – Rescaling trick 38 – Final detailing 39 – Applying stitches

05. Conclusion 40 – Final wrap-up

CONTENT.md Ex_Files_ZBrush_Style_Sculpt.7z info.txt

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