Release date:2016, October 19

Duration:04 h 44 m

Author:Michael Ingrassia

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush. Michael Ingrassia demonstrates techniques such as sculpting with DynaMesh, detailing a burlap hat with stitches, creating draping cloth folds, and “carving” pumpkins effortlessly. Students experienced in ZBrush will find this course refreshing and fun, and students new to ZBrush will be surprised at the professional look their design will achieve at the end of the lessons.

Topics include:

Creating base meshes

Using DynaMesh and ZRemesher

Creating a rope by drawing a curve with a custom brush

Sculpting buttons, a hat, and gloves

Texturing the scarecrow

Creating wood grain

Exporting subtools to Maya for adjustments

Rigging in Maya

Polypainting in ZBrush

Creating a final render in Photoshop
Table of Contents

Introduction

Welcome 1m

1. Getting Started

Setting up the course files 2m 38s

Setting up a custom Ul in ZBrush 4m 48s

2. Base Meshes

Creating base meshes in Maya 7m 10s

Importing base meshes into ZBrush 5m 21s

Creating base meshes from ZSpheres 4m 15s

Learning about DynaMesh and ZRemesher 5m 2s

Using DynaMesh and ZRemesher 6m 29s

Creating a rope by drawing a curve with a custom brush 5m 55s

Repairing rope with DynaMesh and ZRemesher 5m 56s

Adding new base meshes to Scene 1m 52s

3. Sculpting Details

Sculpting a button 8m 14s

Button holes and stitches 6m 38s

Sculpting the hat 8m

Hat band and patch 8m 38s

Hat stitches 5m 7s

Bending the hat and creating a crease 9m 24s

Texturing the hat 8m 6s

Sculpting and texturing the head 12m 36s

Handkerchief cloth folds 6m 39s

Glove sculpting 9m 39s

Glove leather texture 9m 43s

Glove seams and stitches 5m 56s

Sculpting details Into rope necklace 5m 14s

Finalizing details In rope necklace 6m 8s

Creating wood grain 5m 39s

Sculpting the branch 10m 34s

Sculpting the lantern handle 7m 46s

Carving a pumpkin 7m 22s

Adding details to the lantern 4m 27s

4. Review and Cleanup

Reviewing work and duplicate gloves and arms 7m 42s

Exporting subtools to Maya for adjustments 10m 16s

Building a simple rig in Maya 6m 38s

Repositioning the arms and hands 5m 46s

Repairing geometry and exporting from Maya 4m 1s

Importing repositioned components back to ZBrush 2m 14s

Assessing work In progress 4m 54s

Reposing a character 9m 1s

5. Final Polish, Polypaint, and Rendering

Restoring a low-poly mesh 5m 58s

Polypaint with the dark-to-light technique 6m 49s

Adding highlights to your model 3m 6s

Polishing your model with Polypaint 6m 24s

How to use render settings in ZBrush 6m 3s

Creating a final render in Photoshop 8m 45s

Conclusion Final wrap-up 41s

00. Introduction 01 – Welcome

01. Getting Started 02 – Setting up the course files 03 – Setting up a custom UI in ZBrush

02. Base Meshes 04 – Creating base meshes in Maya 05 – Importing base meshes into ZBrush 06 – Creating base meshes from ZSpheres 07 – Learning about DynaMesh and ZRemesher 08 – Using DynaMesh and ZRemesher 09 – Creating a rope by drawing a curve with a custom brush 10 – Repairing rope with DynaMesh and ZRemesher 11 – Adding new base meshes to Scene

03. Sculpting Details 12 – Sculpting a button 13 – Button holes and stitches 14 – Sculpting the hat 15 – Hat band and patch 16 – Hat stitches 17 – Bending the hat and creating a crease 18 – Texturing the hat 19 – Sculpting and texturing the head 20 – Handkerchief cloth folds 21 – Glove sculpting 22 – Glove leather texture 23 – Glove seams and stitches 24 – Sculpting details Into rope necklace 25 – Finalizing details In rope necklace 26 – Creating wood grain 27 – Sculpting the branch 28 – Sculpting the lantern handle 29 – Carving a pumpkin 30 – Adding details to the lantern

04. Review and Cleanup 31 – Reviewing work and duplicate gloves and arms 32 – Exporting subtools to Maya for adjustments 33 – Building a simple rig in Maya 34 – Repositioning the arms and hands 35 – Repairing geometry and exporting from Maya 36 – Importing repositioned components back to ZBrush 37 – Assessing work In progress 38 – Reposing a character

05. Final Polish, Polypaint, and Rendering 39 – Restoring a low-poly mesh 40 – Polypaint with the dark-to-light technique 41 – Adding highlights to your model 42 – Polishing your model with Polypaint 43 – How to use render settings in ZBrush 44 – Creating a final render in Photoshop

06. Conclusion 45 – Final wrap-up

CONTENT.md Ex_Files_ZBrush_Scarecrow.7z info.txt

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