Release date:2018, October 25

Duration:02 h 09 m

Author:Dave Schultze

Skill level:Beginner

Language:English

Exercise files:Yes

Rhino is a 3D modeling powerhouse, used to design and engineer products ranging from toy robots to architecture, automobiles, and full-sized aircraft. Learn the essentials you need to build your own production-ready 3D models, characters, and prototypes with Rhino 6. This course follows up on instructor Dave Schultze’s quick start guide. It starts with tips for navigating the interface and setting up a Rhino workflow that’s efficient and fast. Dave then shows how to use Rhino’s primary entities to draw 2D lines, shapes, and curves and model 3D objects. Plus, learn how to edit 2D and 3D geometry and make basic transformations such as scaling, lofting, and sweeping.

Topics include:

Customizing the Rhino UI

Using the Properties panel

Selecting objects

Transforming objects

Drawing 3D geometry

Modeling 3D objects with basic surfaces
Table of Contents

Introduction

Rhino essentials 1m 14s

1. The Rhino Interface

Command launching 6m 11s

Customizing the Ul for commands 6m 3s

Getting feedback 4m 56s

Using the Properties panel 5m 47s

The versatile Gumball 5m 39s

File features and strategies 6m 41s

2. Workflow Basics

Setting and fixing Rhino preferences 4m 55s

Selecting objects: Why so much clicking? 4m 43s

Organizing a project using layers 6m 19s

Basic transformations: Moving 3m 58s

Basic transformations: Rotating 4m 15s

Basic transformations: Scaling 4m 37s

3. Drawing with 2D Geometry

Lines and polylines 7m 15s

Creating 2D shapes 5m 18s

Creating arcs, circles, and ellipses 5m 38s

Free-form curves: The key to organic modeling 6m 4s

Dave’s favorite curve tips 5m 37s

4. Modeling with Basic

Surfaces Dave’s construction strategies 6m 58s

Extruding curves and modeling strategies 5m 17s

Lofting surfaces 5m 40s

Using Revolve and Rail Revolve 5m 35s

Sweeping rails 5m 25s

Surface from Curve Network 4m 55s

00. Introduction 01 – Rhino essentials

01. The Rhino Interface 02 – Command launching 03 – Customizing the UI for commands 04 – Getting feedback 05 – Using the Properties panel 06 – The versatile Gumball 07 – File features and strategies

02. Workflow Basics 08 – Setting and fixing Rhino preferences 09 – Selecting objects – Why so much clicking 10 – Organizing a project using layers 11 – Basic transformations – Moving 12 – Basic transformations – Rotating 13 – Basic transformations – Scaling

03. Drawing with 2D Geometry 14 – Lines and polylines 15 – Creating 2D shapes 16 – Creating arcs, circles, and ellipses 17 – Free-form curves – The key to organic modeling 18 – Daves favorite curve tips

04. Modeling with Basic Surfaces 19 – Daves construction strategies 20 – Extruding curves and modeling strategies 21 – Lofting surfaces 22 – Using Revolve and Rail Revolve 23 – Sweeping rails 24 – Surface from Curve Network

CONTENT.md Ex_Files_Rhino_6_Essential_Training.7z info.txt

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