Release date:2018

Duration:20 h 00 m

Author:Brian Sellors

Skill level:Beginner

Language:English

Exercise files:Yes

In this class, you will learn the fundamentals of creating 3D models using polygonal modeling techniques. Video lectures will walk you through the various production techniques for creating both simple and complex forms.

Special note: 5 week individual training workshop is now closed, but video courses will still be available.

Class One

3D Modeling overview and basic introduction to modeling theory.

Talking about different modeling tecniques and edge flow examples with solutions.

Simple asset creation.

Private Discord discussion; 1 on 1 and/or group.

Class duration: 1 hour and 20 minutes.

Difficulty: Beginner.

Homework assignment (Estimated time to complete is 2 hours).

Class Two

Implementing theoretical examples from Class One into practice.

Simple to complex asset creation and design breakdown.

Discord discussion; 1 on 1 and/or group.

Class duration: 3 hours.

Difficulty: Beginner-Intermediate.

Homework assignment (Estimated time to complete is 3 hours).

Class Three

Hard surface robotic modeling – Part One;

Getting familiar with setting up concept idea for our robot.

Creating robotic block-out and setup for deisgn.

Design overview.

Discord discussion; 1 on 1 and/or group.

Class duration: 2 hours and 30 minutes.

Difficulty: Beginner-Intermediate.

Homework assignment (Estimated time to complete is 3 hours).

Class Four

Hard surface robotic modeling – Part Two;

Introducing Subdivision surface in hard surface modeling.

Refining our robotic design and topology.

Modeling microdetails, finalization of our robotic deisgn.

Discord discussion; 1 on 1 and/or group.

Class duration: 6 hours and 30 minutes.

Difficulty: Intermediate-Advanced.

Final assignment: If all assignments during this workshop were deliverend, you will be given a chance to put your skills into practice and create a portfolio-ready full scale 3D model based on a simple concept.

You will learn…

What is topology in theory and practice.

How to handle edges and their behavior flows in SubD modeling.

How to handle and avoid common mistakes like pinching and distorsions in meshes.

How to avoid but also fix bad geometry.

How to approcah complex and advanced meshes.

How to make block-out of your ideas.

How to progress through design, 2 method approach.

What is the difference between concept and production mesh.

How to fix but also transition from concept mesh to production mesh.

How and when to add surface detail and microdetails.

Format

Online course with videos, text and image examples.

4 Classes covering beginner to advanced techniques

All videos are recorded in 2K resolution

Live narration / commentary

Cinema 4D R18 Prime or higher is recommended

Class One 01. Challenges 02. Modeling Overview 03. Topology Overview 04. Complex Poles 05. Stages – Passes 06. Quads, Triangles and N-Gons 07. Normals 08. Weekly Assignment CLASS ONE.png

Class Two 01. Creating Kitbash Assets – Intro 02. Creating Kitbash Assets – Blockout 03. Creating Kitbash Assets – SubD 04. Kitbash Asset One 05. Kitbash Asset Two CLASS TWO.png Layouts (Download UI).7z Reveal weekly assignment breakdown video Weekly Assignment Week_2(Project Files).7z

Class Three 1. Blocking out primary forms 02. Blocking out secondary forms Part 1 03. Blocking out secondary forms Part 2 04. Blocking out Alternative CLASS THREE.png info.txt Layouts(Download UI).7z Week_3(Project Files).7z

Class Four 01. Overview 02. Developing Torso 03. Developing Upper Arm 04. Developing Lower Arm 05. Developing Pelvis 06. Developing Legs 07. Developing Head 08. Developing Hands 09. Developing Foot 10. Model Review – Refinement 11. Adding Kitbash Assets 12. Hand refinement for production 13. Arm refinement for production Part One 14. Arm refinement for production Part Two 15. Micro-Details and Finalization CLASS FOUR.png DetailsAndRender(Project Files).7z info.txt Weekly Assignment

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